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The recent wasteland browser lag has been fixed in an upcoming patch (available whenever Zorg has a chance to sync the codebase next).
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
This 'browser lag' specifically refers to the lag/slowness nearly all WLers have reported when on the wasteland page for too long, leading to really slow cursor movement on the map or making it hard to even type a chat message (or do anything on the page really) unless you refreshed.
The issue, for anyone curious, was a memory leak on our end in the rendering code that for some reason wasn't a big issue before but has now become a majorly apparent issue in recent browser versions (likely due to changes in the browser's rendering capabilities). I've fixed that memory leak so once the patch is live, things should be pretty smooth.
Note: This lag does not affect 'network lag', which is the lag in your responses from the server (i.e. here's what the map looks like now!) and your requests to the server (move here, click this, use this ability..etc).
I'll comment below once I know the update is live.
~Aldo
Hi everyone,
The latest warfare results are as follows:
Warfare: September - October 2021
1: Dark Flame: 2,155,215 points
2: Outcasts: 815,015 points
3: Blade of Dawn: 683,495 points
4: Chapter: 354,425 points
Congratulations to DF on their victory!
The next map is now underway, so good luck to you all.
The latest warfare results are as follows:
Warfare: September - October 2021
1: Dark Flame: 2,155,215 points
2: Outcasts: 815,015 points
3: Blade of Dawn: 683,495 points
4: Chapter: 354,425 points
Congratulations to DF on their victory!
The next map is now underway, so good luck to you all.
Just letting everyone know that the next WL map will be going live at 8pm server time on Monday, November 1st. The WL will be down for one hour before that.
The chosen map will be whichever map in the current poll has the most votes at the time of the WL going down.
The chosen map will be whichever map in the current poll has the most votes at the time of the WL going down.
The latest warfare results are as follows:
Warfare: July - August 2021
1:Dark Flame: 2,327,430 points
2: Outcasts: 989,570 points
3: Blade of Dawn: 593,870 points
4: Chapter: 153,890 points
Congratulations to DF on their victory!
The next map, a symmetrical 4-objective map with non-mobile HQ's is live! To many peoples' joy, the Phase Disruptor has not been selected to be in this map. The original goal was to have 5 radiation cannons, however due to limitations it could not be done.
Enjoy!
Warfare: July - August 2021
1:Dark Flame: 2,327,430 points
2: Outcasts: 989,570 points
3: Blade of Dawn: 593,870 points
4: Chapter: 153,890 points
Congratulations to DF on their victory!
The next map, a symmetrical 4-objective map with non-mobile HQ's is live! To many peoples' joy, the Phase Disruptor has not been selected to be in this map. The original goal was to have 5 radiation cannons, however due to limitations it could not be done.
Enjoy!
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
