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Game News posted by Scott
Tuesday, June 29th 2010
Only 1 day left to enter the photo competition! Myself and Zorg will be judging the entries on the 2nd of July so it doesn't interfere with the Warfare Reset. Good luck to all the gangs in the next round, I'm sure Zorg will post the starting positions soon.
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Dev News posted by Zorg
Friday, June 25th 2010
We're fixing some stuff on Dev, during this process lots of stuff is going to stop working. It is essential we identify which scripts are now not functioning before these changes are synced across to main. So could all Dev users report any scripts they find to be broken in my thread in the main forum.

Also the more scripts you can test the better, so try to test the obscure and lesser used stuff if you can.

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Game News posted by Zorg
Tuesday, June 22nd 2010
The level cap poll is showing some interesting divides, most interestingly that opinion on whether it should be removed or not seems to be equally split amongst avatars alone. It isn't just non-avatars voting against avatars.

My personal favorite proposed idea so far is that we allow Avatars to continue to level past 80, but at a much slower rate. There would be no cap but the process would become slower with each additional level. The trick to making this idea work seems to be finding a solution that makes Avatars feel that they can continue to level if they wish, but have no pressure to do so.

No real decision on what is going to happen as yet, it is still being heavily discussed in the Elders forum. Every solution has pro's and con's.
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Game News posted by Zorg
Monday, June 21st 2010
The reason I did not post any detailed plans below is because I'm going to try to run as many ideas past the Elders before implementing them now. If you are an Elder you would do well to check your forums regularly as ideas may go from concept to implementation in a day or two.

First change, coming soon is the removal of the current attack system. Replacing it with a new javascript based system that will process attacks for you, so they'll no longer be split page by page. Instead you will load in to a single page during an attack and see the fight process scroll down. Basically going back to the old system with a few modern tweaks to stop it crippling the server.

As for warfare, this system will be wrapped around the current warfare system. So you'll be able to attack from the warfare page without ever leaving or reloading.
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