ONLINE NOW: 33       LAST 24 HOURS: 123  
« First < 42 43 44 45 46 > Last »
F F F F
Game News posted by Scott
Wednesday, July 28th 2010
Just a reminder that you have 4 days to finish off your flags and enter the competition. It currently stands at 33 entries totaling a pot of 3300 credits. Meaning first place winners get 660 credits each, second place get 165 credits each.

I took a quick glance at the thread in the main forum and I'm amazed at the entries yet horrified by the amount of time its going to take to judge them.

Good Luck!
F F F F
Game News posted by Zorg
Monday, July 26th 2010
So I've been looking at the vote results and it is pretty much a 50:50 split, not only in total but between votes from level 80 avatars and votes from non-avatars. Now I'm supposed to make a decision and yet have no more of an idea what would be best than you guys have.

The only conclusion I can draw is that the vote was inconclusive because both options represent extremes. Removing the level cap completely would not work anymore than leaving the level cap in place has. I'll start a thread in suggestions where you can post your suggested alternatives.

Right now the most solid idea I can see is some sort of prestige system, allowing players to level from 1 to 80 over and over if they wish. The hard part with that would be determining a reward that is good enough to make people want to do it, yet not so good as to make avatars feel as if they have to do it.
F F F F
Game News posted by Zorg
Wednesday, July 7th 2010
Today, I have turned off register_globals in PHP. For those of you who don't know what this is you can find tons of stuff on Google about it. Back when I learned PHP in 3.0 it was accepted coding practice to use, after a string of security issues it became bad practice. Now in PHP 6.0 they plan to remove it completely.

I haven't coded anything with it for years but many old systems like Clans relied heavily on it. This has all been changed in recent updates. We were never directly affected by any security issues stemming from this feature but they were there, and had this game been open source they would have no doubt been exploited.

I have had it turned off on Dev now for a couple of weeks and all issues we found were fixed. No doubt we will of missed some things though. If you find any problems on main please report them in a ticket.
F F F F
Game News posted by Zorg
Monday, July 5th 2010
Added the 821 line update today, includes the final merge of clan forums in to the main forum system and various PHP changes. Nothing will be broken yet, but it is highly likely some things missed during Dev testing will break today as I switch off an old part of PHP.

The clan forum merge has been on my to-do list for like 2 years, just never got around to doing it as it was always pushed down for more noticeable changes. It added a lot to the clan forum functionality. Unread threads will be highlighted and view counts will be recorded just like the main forums, plus forum search is now available. It isn't perfect yet though, need to incorporate clan rank in to the side display next to posts and add the ability for clan leaders to change or disable the archiving of old threads.

This merging of systems will continue throughout the rebuild. For example, player search will be merged in to the attack player page in the next update... and made much easier to use!
Raids
 - Updated by Charlie

Wasteland Cycle 2016
 - Updated by GAGANB

HOF Top 10's
 - Updated by Charlie

Equippables Database
 - Updated by Charlie