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Game News posted by Zorg
Saturday, May 22nd 2010
Few updates, basically things from the first LegCon we did that I added to my list of things to include in the system rebuild. Thought it would be better to include them ahead of time so I'm working on that now. Mind's Eye can finally filter individual gangs and Shadowing is now much cooler.

Shadowing now not only tells you where the last person to phase from your square went, it phases you straight to them (regardless of gang control of the target square). On top of that if you have Temporal Phasing you can shadow while cloaked with complete immunity to Ether Attunement and Astral Vision (i.e You will not be spotted entering nor will your target be aware of your attempts to shadow them). Also if you train Temporal Phasing you can phase while cloaked as before but this now also has immunity to Astral Vision.

Any problems with these abilities please report them to me, the new /who command responds to gang numbers, colors or acconyms.

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Game News posted by Zorg
Tuesday, May 18th 2010
Ok, so warfare point donation is now fixed. The original bug and following bug both only affected the entry of donations in to gang logs and the marking of donations in other players achievements. There was a brief 3 hour period where donations would of actually been lost, we refunded everything we could from that period.

Basically during the massive script re-write I did a while ago I forgot to include a function file in to that script that is used for adding of achievements. As such any player that was referred by another who tried to donate would of been left with a blank white page and no log entry after donating. Their points however were converted to GP and added correctly even though this happened.

On a side note it's my birthday today, saw Derren Brown live last night in his Enigma show tour... was really good. Oh, and the staff vandalized my character image!
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Game News posted by Zorg
Saturday, May 15th 2010
The new update system is now live, you can find it where you used to find game version information on the main page. All changes to scripts on main will be displayed there, I'll be archiving the old changes in the wiki later to make sure we have a complete record.

Also in the wiki you can find an image that explains the layout of the new update system so you can better understand it.

Link: Updates_explained.png

The TOS re-write will be done soon, along with a mass of bug fixes and other small changes. Going to be getting rid of as many loose ends as possible as right now I have a million of them.
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Game News posted by Zorg
Tuesday, May 11th 2010
Legacy will never reach version 2.0, sadly. As much as all these changes were intended to be just that, I'm scrapping the version number system. In no way does the current system reflect how I actually work, it is often confusing with some changes being missed from it completley and others being added to it days after changes are actually made.

Now every single change will have its own little ID, you'll be able to see a brief summary of all the changes and exactly when they happened. It will have a detailed explanation, a list of exactly which scripts were changed and any ticket number that it addresses.

This will make all the work I do more public and nothing will ever change on Legacy without a explanation as to why. This new system will be going live today, following which I'll be working through all my tickets.
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