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Game News posted by Zorg
Friday, May 7th 2010
Slight delay on posting screenshots as I came down with food poisoning shortly after posting my last blog and slept for like 16 hours yesterday. Below are a couple of screenshots of the system that will be used to find other players to duel. I think it's pretty easy to understand, as stated before in the new system this will not be the primary way of gaining experience.



The duel system itself is still being built however I can show you a page I'm currently using to test the client side javascript that will be used to display real time stuff. This may be a little confusing out of context.

Link: test.htm

There will be one of those for yourself and one for your oppoent as well as other things including a combat log and chat below.
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Game News posted by Zorg
Wednesday, May 5th 2010
Gift boxes are done now, we ran out of Cake so I just threw some old crap in there that we didn't want anymore. Oh and the hat is different...

Progress screenshots of the duel system will be posted tomorrow.
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Game News posted by Zorg
Thursday, April 29th 2010
For those of you who saw a ghost wandering around the wasteland earlier saying creepy stuff, this was a preliminary test for the upcoming patrolling guards feature that will be part of the new combat system. Expect to see more random wandering things as work on that system continues. The aim is to make guards basically like NPC players with their own AI.

Duel system testing will begin soon on Dev, once it begins warfare and hunting will be disabled. For the first stage all players will be made level 80 and we will be testing the basic (pre-skill training) abilities of each of the 4 classes. Levels will be backed up before this change so hold on to your items as you'll be going back down to your old level once testing is complete.

This -should- happen in the next week but as I've run in to 4-5 unforseen problems already it is very possible it could be delayed slightly.
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Game News posted by Zorg
Friday, April 23rd 2010
In regards to some of the comments on the blog below. Yes, online now is kind of useless at present that is why I'm remaking it on Dev right now with filters and all sorts of fancy things. This change was required due to the way the new dueling system is going to work.

It would not let you challenge people to duels who had not changed pages in the past 10 minutes as they were not considered to be online even if they were sitting waiting for the duel request. This was one of the first issues I noticed with the system so had to be fixed.

I'm still hopeful that the system will be up for testing on Dev early next week, even though this unforeseen problem has delayed development a bit. There may be some resets / forced level changes coming up on Dev once it is live as we will need to test it at various level brackets.
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