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Game News posted by Zorg
Sunday, October 26th 2008
Well as is a long lost custom halloween sees the introduction of some new templates. The original red alternative templates were made for halloweens long ago. Last year we didn't do any new ones as I didn't get chance, but this year now abilities are done and dusted I have time to relax and do some fun stuff. So I have added...

Yellow, Green and Pink templates for the Clean Basic layout. So if you like the clean basic layout as I do, you can now choose between 5 colors!
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Game News posted by Zorg
Saturday, October 25th 2008
Rough launch to the new system. Had to start over after a couple of bugs screwed things up. Having said that it all seems to be working now, got to fix the extra line above HP / Focus when you set them to text display and a few other minor typos and such.

There is a new vote up on the main page regarding increased ability points per hour for subscribers. Just want to see what player reaction is to the idea. I'll fine tune the system over the coming days and fix any bugs as I find them, feedback is appreciated.
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Game News posted by Zorg
Saturday, October 25th 2008
So, the ability system is now live. Experiment with it, get to understand everything and organize with friends to get different abilities so you can see each others and how they work. Wednesday night next week it will all reset to how it is right now (with 5 more days of backlog).

The ability 'Versatility' has been disabled (set to level 85) for the limbo period as it would require a stat reset to remove once trained, everything else is fully working. I'm going to spend this time debugging the system, clearing out tickets, cleaning up the dev server and fixing those who broke their dev accounts by name changing.
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Game News posted by Zorg
Tuesday, October 21st 2008
Double turns are over now. The new abilities are not going to be in the form of items as I planned so cannot be traded. I'm trying to think what to price them at. But yeah this post is just to give you a kind of 'state of the economy' referrence so you can see the big picture.

There are currently 21'752'170 credits in the game, the richest player has 472'320c. The top 20 players have 4'533'130 between them and the average for an avatar is 46'000 credits. There are currently 32 total abilities in the system of which 15 are pre-avatar abilities. I'm thinking of 4000c avatar abilities and 2000c each for the rest.
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