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Game News posted by Zorg
Tuesday, October 21st 2008
Double turns are over now. The new abilities are not going to be in the form of items as I planned so cannot be traded. I'm trying to think what to price them at. But yeah this post is just to give you a kind of 'state of the economy' referrence so you can see the big picture.

There are currently 21'752'170 credits in the game, the richest player has 472'320c. The top 20 players have 4'533'130 between them and the average for an avatar is 46'000 credits. There are currently 32 total abilities in the system of which 15 are pre-avatar abilities. I'm thinking of 4000c avatar abilities and 2000c each for the rest.
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Game News posted by Zorg
Monday, October 20th 2008
Yeah, just to keep you guys up to date I know everyone is eagerly awaiting abilities. Most of the avatars who have been helpng me on the dev server know what's going on though. I clocked about 30 hours working on them over the week-end and I'm still doing it now.

It's not the fact I couldn't get it finished, it's just that I'm not happy with it yet. When I was rushing to hit the Friday deadline I was skipping over loads of stuff and thats not something I normally do. Things like countdowns for radiance to make it easier to understand, I was like... nah I'll do that after release. But now I have more time I want to do it first.

It will be out as always when it is finished, which should be soon. Some of the extras I've been working on include phasing by clicking the map, realtime focus / hp bars while in the wasteland and an easy to use drop down menu for abilities.

For news about staff stuff look down 1 post!
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Game News posted by Deeg
Monday, October 20th 2008
Ok so first off I will get the apologies out of the way. I am still currently conducting Staff interviews. Everyone who has sent an application in has received a reply and those who have been successful in preceding to the interview stage have been contacted also. I know some people are rather impatient to get their interviews over and done with but please stop pestering me about it, i will contact you when i wish to carry it out. Hopefully this will be in the coming week.

With regards to Guide and Chat Mod hiring, all the relevant information you need can be found in the Main Forum. It will be a few weeks yet until i begin the interview stages, but thank you to everyone who has applied so far and i will reply to your email in due course!
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Game News posted by Zorg
Saturday, October 18th 2008
So, I'm still working on getting the stealth abilities working. Once they're done that is all the abilities up and running on dev, kind of complicated as the wasteland was never designed to have invisible people running around it.

I just want to clarify tha abilities whether they come out today or tomorrow, they will spend their first week in Limbo mode. Meaning train whatever you want, try out the abilities and they will all be reset the week after. Gives everyone a chance to try them out and me a chance to debug them. After the reset they will be permanent, so choose wisely.

As an example as well, as the oldest account in the game my account would get 151'440 points to spend in abilities in backlog, the total points needed to max out every ability currently created is 326'520. Meaning the oldest accounts in the game will only be able to get half the abilities if that.
Crystal System
 - Updated by Pillage

Sandbox
 - Updated by Pie

Blueprint Merchant
 - Updated by Pie

Drone
 - Updated by Pie

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