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Game News posted by Zorg
Wednesday, September 30th 2009
Ok, I'll be wiping the map and sending it in to 'WTF Mode' shortly after posting this blog. The new 3 month period begins at midnight server time. Details about this map can be found below, all will be the same as last year. Results for this period of warfare will be posted tomorrow.

The starting positions are highlighted in the overlay map below (squares in blue). The positions have been decided as always using the same random dice rolls I always use, they are listed below.

North-West: Dark Flame
North-East: Chapter
South-West: Blade of Dawn
South-East: Outcasts

South-East Map: south-east.png
South-East Overlay: south-east2.png

Objectives remain in the same positions with the Hospital at 1,8, the Shop at 15,8, the Prototype ERS in the avatar only ridge and the neutral square at 1,14.

Prototype ERS
This objective can be used once a day to clear your whole gang of fatigue and exposure. Using it requires your gang has 150 spare power.
Neutral Square
This objective cannot be captured, it allows phasing by any gang and counts as one of your squares to all adjacent.
Hospital
Allows your gang members to heal 24 hours a day without having to wait for hospitals to open.
Gang Shop
Sells various weapon upgrades to members of the controlling gang.
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Game News posted by Zorg
Monday, September 28th 2009
Just a reminder that this 3 month period of warfare will be coming to an end this coming Wednesday. With winners announced shortly after. The next map will be the south-east quadrant, which for those who don't remember is the lava one with the avatar only area at the bottom. Link to the map can be found below or on the wiki.

The new outer template is well under way, it will remain primarily just a login page for current players with information and stuff to attract new players. I want to keep as much of the content inside the game as possible, although site news may be displayed on it.

New Map: south-east.png
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Game News posted by Zorg
Sunday, September 27th 2009
Still sorting through bug reports and feedback on the new template, will no doubt be fixing and adjusting stuff for the following week to come. Please check known issues before submitting a ticket, you can find it in ticket help.

Once this is all done I'm going to start re-writing the game, well not from scratch but one system at a time I'm going to go through all the code fixing it to a set standard, fixing HTML, adding full CSS, reworking layouts and adding javascript stuff as needed.

Each time I start work on a specific system it will be posted in my blog, you can then comment on what you dislike about the system, what you think should be changed, etc. First up will be the outer website, I'll post a blog before I start work on that so you can have your say as to what you think should be changed.
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Game News posted by Zorg
Friday, September 25th 2009
So yeah be sure to check the version history for a full list of changes. One I forgot to mention is that all the stats displayed to your left (if you haven't moved them yet) are now displayed in real time. Eg. Your credits will go up without refreshing.

So what is this update all about?
About 6 months ago I burnt out on this project, it has been going now for longer than I can remember and it isn't boredom of scripting or making stuff. Simply boredom with Legacy itself.

This game now has nearly 600 scripts, hundreds of lines of code in each. I've been using PHP for 9 years and the way I code now is elegant, easy to understand and fun to work with. The progression to this point has been slow and is evident through out the code that makes up Legacy.

It becomes hard work and tedius to fix bugs in old scripts that are poorly written. So I wanted to make a new game, because I know writing a new game from scratch I could do it better and do it right.

However, I don't have the time to run 2 games and I don't have the willpower to write a big game like Vortex was planned to be from scratch. So that project is now scrapped, instead I've decided to start bringing Legacy in to the future.

The first part of this plan was to re-write the template engine, one of the oldest parts of the game. I know some people don't like this and I understand. Constructive complaints are welcome and I will change the new template to cover as many as I can, but at this point it is either I do this... or I'm finished with Legacy for good. As I can't work with old badly designed stuff anymore.

So what is next?
No doubt the next few days will be spent fixing countless bugs in this new system. However after that the outer website is next on my hit list along with more core scripts that need re-writing.

Also the multi-attack error messages are still present in the hunting / guard fighting system. They will be removed in the coming days.
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