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Patch 1.7.0 will now see the complete removal of the Multi-Attack error screen. To explain how this is possible you must first understand what multi-attacks were and why they were implemented.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Wow, sometimes I forget some of you guys aren't avatars and some of you avatars don't play on the Dev Server. So I should bring you guys up to date on all the changes that have been going on there. Below are the highlights from the 1.7.00 patch notes. Lots and lots of changes recently.
o Added new universal customizable template.
Already said a lot about this new template in past blogs.
o Added active combat log to top of template.
Real time display of stuff happening to you, you pick and choose what stuff it displays and the colors it uses. You can choose from the following attacks, win/loss, credit transfers, item transfers, market sales, subtime transfers, ability training, favor/disfavor messages, gang favors / disfavors, gang alerts, public gang log entries, clan rank changes, clan logs, achievements, mail, work progress, friends logging in, blog posts and edit / deletion / replies to your forum posts.
o Added real time javascript pop up chat history.
View chat history now loads in an overlay (like a session message) and updates in real time just like the little side chat does.
o Added new option to adjust height of warfare chat in settings.
Display anything from the last 3 lines of warfare chat to the last 20 if your monitor is big enough. If not you can just scroll back up to stuff you missed.
o Increased the max character count in warfare chat from 50 to 150.
No more running out of space to type in warfare.
o Incorporated history in to warfares main chat window.
As mentioned above no more clicking to view history, you just scroll back up to see it like online chat.
o Incorporated warfare chat in to the side chat flood control.
Talking in warfare now increases the anti-flood thing on side chat, so you can talk more and see when you're gonna get anti-flood warnings.
o Enabled all pages on top menu while in warfare.
You can now access the following pages without returning to the hive. Creators Blog, Player News, Messages, Gang Control, Clan Hideouts, Forums, Online Now, Ticket Help, Top List Voting, Refer Setup, Battle Clinic, Friends List, Subscription, Achievements, Notepad and Voting.
o Added new universal customizable template.
Already said a lot about this new template in past blogs.
o Added active combat log to top of template.
Real time display of stuff happening to you, you pick and choose what stuff it displays and the colors it uses. You can choose from the following attacks, win/loss, credit transfers, item transfers, market sales, subtime transfers, ability training, favor/disfavor messages, gang favors / disfavors, gang alerts, public gang log entries, clan rank changes, clan logs, achievements, mail, work progress, friends logging in, blog posts and edit / deletion / replies to your forum posts.
o Added real time javascript pop up chat history.
View chat history now loads in an overlay (like a session message) and updates in real time just like the little side chat does.
o Added new option to adjust height of warfare chat in settings.
Display anything from the last 3 lines of warfare chat to the last 20 if your monitor is big enough. If not you can just scroll back up to stuff you missed.
o Increased the max character count in warfare chat from 50 to 150.
No more running out of space to type in warfare.
o Incorporated history in to warfares main chat window.
As mentioned above no more clicking to view history, you just scroll back up to see it like online chat.
o Incorporated warfare chat in to the side chat flood control.
Talking in warfare now increases the anti-flood thing on side chat, so you can talk more and see when you're gonna get anti-flood warnings.
o Enabled all pages on top menu while in warfare.
You can now access the following pages without returning to the hive. Creators Blog, Player News, Messages, Gang Control, Clan Hideouts, Forums, Online Now, Ticket Help, Top List Voting, Refer Setup, Battle Clinic, Friends List, Subscription, Achievements, Notepad and Voting.
Weekly suggestions are done, just a couple of really small changes coding wise. Tokens can now be purchased from the token exchange at a more reasonable price and fixed some issues with smilies triggering in the wrong places.
New thread in the suggestion forum by me, go reply to it now if you want to have your input on the new template. We're discussing what should be displayed in the real time "combat log" at the top of the page.
New thread in the suggestion forum by me, go reply to it now if you want to have your input on the new template. We're discussing what should be displayed in the real time "combat log" at the top of the page.
The new template is pretty much finished and ready to go, but I'm still not happy with it yet. As always I'm not going to let a deadline force me in to releasing something before I like it myself and as such it will not be released today.
As the template is quite controversial with some people, I want to get it perfect before bringing it here. I've addressed countless issues raised with it, giving the option to move sectors to the top / bottom, re-adding quick links to the side, etc. But at the moment I'm not remotely happy with template control page. It is nowhere near as intuitive as I wanted. Also the active combat log is yet to be functional and the page expands in its set width when 1 side bar is removed. Meaning lots of pages display in a distorted way as the were never designed to stretch.
To speed up the release please go on to the development server (if you're an avatar) and help me test it, that's what the dev server is for. There is a thread in the main forum there for constructive feedback.
As the template is quite controversial with some people, I want to get it perfect before bringing it here. I've addressed countless issues raised with it, giving the option to move sectors to the top / bottom, re-adding quick links to the side, etc. But at the moment I'm not remotely happy with template control page. It is nowhere near as intuitive as I wanted. Also the active combat log is yet to be functional and the page expands in its set width when 1 side bar is removed. Meaning lots of pages display in a distorted way as the were never designed to stretch.
To speed up the release please go on to the development server (if you're an avatar) and help me test it, that's what the dev server is for. There is a thread in the main forum there for constructive feedback.
Halloween 2023
- Updated by Pie
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Halloween 2023
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- Updated by Pie
Meep Coin
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Meepcoin
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Halloween 2023
- Updated by Pie