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Game News posted by Zorg
Saturday, December 10th 2011
Patience is a virtue, some people would do well to remember that. I'm pretty settled in at HCS now but it's been a crazy few months. People seemed to expect sudden change after the merge, but that was never going to be the case. Hoofmaster is happy to let me work on Legacy when I wish, but I am aware it was not the reason I was initially hired.

So I try to split my time equally between the projects that require my attention. All in all though, I'm working more on Legacy than I used to, you just can't see all of it. I have completed 3 massive projects on Legacy and a 4th is near completion.

The first was the one you saw, the merge in to Hunted Cow and staff changes required a lot of time to sort out with many scripts changed and there is still more work to do on that front the integration of their new payment systems in particular was a nightmare.

The second you have yet to see because it has not yet been activated, the new tutorial system has facebook style objectives that drop down the side of the page to guide new players through how to play our game and give tips when new features become available.

The third you'll never see, but it was a complete rework of all the code in Legacy. Before the scripts just assumed they lived on the server because that is where they had always been, now they determine their enviroment... be it Windows, Linux or a cluster of servers and change accordingly. Allowing me to host the project locally or anywhere and provide updates in a much more efficient manner.

These changes had to be done, I'm sorry they were not interesting or exciting but needs must. The 4th project is now starting staff testing on the development server and once a nicer UI is completed, will undergo testing by avatars. The new combat system should be more fun for new players and a breath of fresh air for old players, it is already over 3000 lines of code and growing.
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Game News posted by Zorg
Friday, December 2nd 2011
Everything should be working again now, after I managed to break quite a few things last night updating the server and rebuilding the code. Also fixed some issues with email activation and password recovery. The advent calendar is being designed and will be up on Monday, got a long week end ahead.

Took me about 4 days longer than I planned to move Legacy to local hosting and SVN.
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Game News posted by Zorg
Tuesday, November 29th 2011
All legacy scripts have now been updated to run through version control, they also detect their environment so no changes will be needed when moving scripts between development, main and local projects. This should make development easier, I've had to remove the line counts from the updates page as the new PHP encoding software we use makes it impossible.

If you find any bugs with the new scripts let me know. More news coming soon!
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Game News posted by Zorg
Friday, November 18th 2011
Work on the development server is going well, staff will be retaining their accounts any players wishing to come test will be starting from level 1. However, all the increased speed and free gift stuff will be in there. Avatars only as before.

Not sure when it will go live yet, still got to get the front end for the new combat system done, there are some other things to test as well.

Platinum sale is now live until 12:00 on Monday the 18th and if you purchase 30,000 platinum or more you'll get a free one time pink cow outfit item!
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