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So, I guess you're wondering what I'm working on right now. Apart from some template stuff for Fallen Sword, my main project right now is the AJAX based combat system. As I know this is what most of the old players want, incorporated in to this we're also running the current combat system through lots of testing.
My aim with our combat equations is to remove as much randomness as possible, without upsetting the game balance or levelling speed as I'm happy with those. Right now we're thinking of scrapping our current equations for new ones that would see your stats have a significantly bigger impact on fight outcomes than they do now.
We may also make you hit a lot more frequently, but increase the energy cost for each attack... so players don't level a lot faster from the shorter fights.
The hunting NPC stats and items are also under review, there is a post up in the Elders forum demonstrating my new hunting NPC generating functions. The aim being to make initial NPCs a lot easier, then gradually make them harder, with the 40 - 80 hunting groups being as challenging as possible... which currently they are not.
My aim with our combat equations is to remove as much randomness as possible, without upsetting the game balance or levelling speed as I'm happy with those. Right now we're thinking of scrapping our current equations for new ones that would see your stats have a significantly bigger impact on fight outcomes than they do now.
We may also make you hit a lot more frequently, but increase the energy cost for each attack... so players don't level a lot faster from the shorter fights.
The hunting NPC stats and items are also under review, there is a post up in the Elders forum demonstrating my new hunting NPC generating functions. The aim being to make initial NPCs a lot easier, then gradually make them harder, with the 40 - 80 hunting groups being as challenging as possible... which currently they are not.
007Ben
"new combat system, awesome "
ZeroV8
"I mean... you could make leveling go faster."
Platypus
"so basically, your supporting PvPing past level 80 if it gets harder and harder? Bring in the noobs then "
baQsteR
"great stuff man, keep up the good work."
tghowcroft
"Sounds awesome, New Combat system is gonna rock! Thanks Zorg "
Korey
"It's about time you realized, adults can ask for help too!"
Suddenblue
"Does that mean dev will go open for testing? "
Itislove69
"ZeroV8 I mean... you could make leveling go faster."
mustangs
"woow finaly "
Tyson
"This should be interesting. Looking forward to it "
FatTony
"Stats should be the main source of combat determination. The chances of a baby beating an adult due to randomness are zero, a gun wins over a knife and so on. Stats win out 100% vs. randomness."
Neener
"me likey....death to the no effs!"
uglymug
"Finally. Btw, the amount of things you can do when you're NOT an avatar is pretty slim in this game, so you might want to speed up levelling anyway or implement more things to do. "
Waylander
"hunting at lvl 80+ not really worth it as the drops are useless to use really."
fire4smile
"extra turns to fight instead less overall turns "
GhostNappa
"keep the turns the same. the rest sounds good."
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