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Just a quick progress report, the new AJAX based combat is coming along nicely with 1200 lines of code and counting. It is by far the most complex script I've had to write as it handles PvP in the wasteland and hive, hunting groups, hunting special NPCs, fighting guards and fighting roaming NPCs. All in one really big script.
Not sure when it's going to be done yet, the back-end is about 80% complete with work on the front end not started yet. Once it's done the Development server will be wiped clean and be coming back online for Avatars to test.
It also incorporates the new method for distributing items and stats to NPCs and the new combat equations that at present increase a players chance to hit from as low as 20% in the current system to an average of about 80% between 2 equally matched opponents. You wanted less randomness in combat, you're about to get it, only testing will decide how well it works.
Not sure when it's going to be done yet, the back-end is about 80% complete with work on the front end not started yet. Once it's done the Development server will be wiped clean and be coming back online for Avatars to test.
It also incorporates the new method for distributing items and stats to NPCs and the new combat equations that at present increase a players chance to hit from as low as 20% in the current system to an average of about 80% between 2 equally matched opponents. You wanted less randomness in combat, you're about to get it, only testing will decide how well it works.
KillaSanta
"Sounds awesome.. Good work keep it up!"
Moonpig
"Sounds good."
007Ben
"Less randomness, for the win "
uglymug
"Finally. "
Parka
"I always felt like a test subject in legacy anyway "
Xlr8
"We're teh lab rats. "
mustangs
"cant wait good job Zorg "
Poseidon
"Less randomness sounds more like new avs are gonna start gettiin even more screwed by older avs :C"
defosage
"You, sir, are my hero "
Corrosion
"Less randomness sounds great haha glad u got time to do this. Keep it up zorg "
langer
"we get to use dev again? you should definitely let us choose levels/ reset abilities then to properly test different situations "
Waylander
"woop woop woop woop"
HanzoRazor
"Wouldn't upping the hit chance just accentuate the "more hp wins" factor?"
KevMan
"im gonna wait for people to gripe about this non stop Good work though Z even though it will most likely not be appreciated by most."
Cunha
"Cunha was here... and was happy with the news."
Tyson
"Now everything is going to be a lot more interesting! Great news! "
blanc
"sounds really good "
baQsteR
"Nice work Zorg, keep it up."
hunter8
"man i wish i could get on dev"
noctem
"well i may be the only voice but yes i understood the random factor to attacks and yes i know taking the random factor out makes a few unbeatable so guys/gals goodluck "
LordPain
"less randomness = handful of av gods go around killing everyone else = nobody left to play...hopefully it won't trash it"
BebeDoll
"I'll keep my fingers crossed...in theory abit less randomness sounds good. I'm glad to see you're going to test the theory. "
Blaze
"Be quick about it boy! "
Malic
"Congratz on the new combat sys zorg many of us have been waiting avery very long time 4 this....."
junglewolf
"does it include weapon bonuses?"
Glacieus
"Good Work! "
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