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Patch 1.7.0 will now see the complete removal of the Multi-Attack error screen. To explain how this is possible you must first understand what multi-attacks were and why they were implemented.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Scott
"Thank god "
DarkXIII
"nice one finally rid of tt attack error"
AllLitUp20
"Thumbs up to you Zorg "
anialator
"Sweet, but has this been applied to dev aswell? Here after pressing the A, in the next screen i could only click the attack button once, but on Dev I could click it twice causing the multi attack."
AlPacinO
"Sounds goooood"
Tibos
"Why does it seem that you're only HIDING the Multi-Attack Protection screen instead of fixing the bugs that sometimes cause it to happen? <br /> I look forward to submitting new interesting bugs soon."
junglewolf
"7th"
Zorg
"Tibos you're an idiot."
Pie
"Burrrnnnnn... "
CodeHydro
"Excellent idea zorg! Saves the effort of pressing the back button and then reloading in order to attack. Would also be nice if instead of message about person defeated to go to warfare screen directly"
simvader
"Free beer for zorg today "
deathmourn
"My life is whole again."
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