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Game News posted by Aldo
Tuesday, January 15th 2019
The Raid Pass will be on sale for 10 boons starting later tonight/closer to midnight. This raid pass allows one to attempt raids again if they have already completed one before the next 30 minute reset.

There's only 1 limit associated with it: when an event raid rolls by, you won't be able to re-attempt an event raid even after you use a raid pass. In other words, you can only re-attempt non-event raids before the tick reset.

Last night I released a minor UI update for raids - I added a single attack button onto the map above the arrows (I'll be adding some interface options soon to toggle these things), showing the time elapsed in the top left, as well as a loading screen for when you're loading assets for the raid. It also blocks movement until everything's fully loaded. Will be modifying the UI over the coming weeks more (well.. probably more once I'm back from my 3 week vacation starting this Sunday).

As some of you have noticed, especially those of you with a slower connection, the timer can start ticking before you can move so I'm working on making these timers a bit more accurate. For players with a faster connection, the loading screen blocking movement results in a roughly ~0-1 seconds delay, which can mean a world of difference to y'all speedrunning champs so hopefully it'll be more accurate soon

Happy Tuesday!

~Aldo
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Game News posted by Aldo
Monday, January 7th 2019
The Christmas event raid has finally left the building along with the advent calendar and joe's merchandise Christmas items.

rollin340's made some adjustments to our job system internally that makes things a bit better behind the scenes. This also came with some minor UI tweaks you'll notice on the jobs page.

I've added a Hall of Raids stats page with some basic information for now. It's currently accessible via Hall of Records or via the raids page itself (it's to the top right of the body content).

Some quick stats:

Average timing: 0 minutes, 47 seconds, 53 milliseconds across 181 players.
[matt770 in #1 with 7 seconds, 661 milliseconds]

16,685 completions recorded across 194 players.
[UnicornBob in #1 with 528 completions]

For our first ever raid (not counting the mini teaser raid that some of you went through with Ventrix back in summer), this was a pretty awesome event. I think barring some kinks here and there, and a LOT of code being pushed by me on a near daily basis throughout as I kept improving things, it was a pretty fun event. Look forward to more fun stuff in the coming weeks and year. This will be a very interesting year for the game!

~Aldo
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Game News posted by Aldo
Tuesday, January 1st 2019
The event raid will soon be leaving us come next Monday tick just as Zach announced in the podcast (right before the tick so no weekly reward =]).

This weekend will be the last weekend it'll be up. I would've ideally taken it down today/right after new year's but considering this is the first raid we've had + the final bonus trinket for some of the higher completion players, I thought I'd be a bit generous there

This will certainly return next Christmas. I'm also looking at the idea of having atleast 1 weekend a month be an event raid weekend where we pick one random event raid (hoping that we have more as the year goes on). It'll either be an event weekend or just one day dedicated to event raids and one day dedicated to challenge raids (the latter might be more of a weekly rotation).

That's all for now.

Happy new year to you and all your loved ones!

Welcome to 2019, hope you like it

~Aldo
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Game News posted by Aldo
Thursday, December 27th 2018
First medium patch for raids has been deployed. Update notes list the same but for the lazy:

1. Added side chat into raids.
2. Record personal best time achieved in a raid at millisecond granularity.
3. Restricts raid entry to full health only.
4. Item XP is now a reward that must be claimed at the end of a successful raid.
5. Potentially fixed bouncy movement glitching.
6. Quitting a raid without finishing it now gives a 5 minute cooldown.
7.Subsequent quits lead to 10 and 15 minute cooldowns (15 being the max).
It resets every hour.

Additionally, rollin got some stuff in too with this update:

1. Added a quick heal link to the raids page so you can heal without having to leave or reload the page and then start the raid.

2. Fixed the issue with recipes not rewarding crafting xp to level 9+. I believe rollin's removed the cap entirely so you'll keep earning xp from recipes beyond the cap.

3. Fixed the rare revives' small images' text colors.

4. Escape key now closes the popup window.
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