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Game News posted by Zorg
Thursday, May 5th 2016
Good morning, I'll be getting the anniversary stuff up today, although it may be a little late. I have to drive over to Aberdeen and back today, once I get back I'll make sure it's all done. Totally forgot about the war scores, but it's been crazily hectic here in the office recently. These 50+ hour weeks are slowly killing me.

Warfare: January - March 2016
1: Outcasts: 3,551,730 Points
2: Dark Flame: 892,850 Points
3: Blade of Dawn: 290,540 Points
4: Chapter: 106,570 Points

Someone in the community has approached me with an interest in helping code the game. I'll be chatting to him tomorrow on Skype. At this point I'd be more than happy to hand the reins over to someone new and motivated,
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Game News posted by Zorg
Thursday, March 31st 2016
I'm in early to do the warfare switch, as always. While I wait for structures to demolish, I thought I'd give you guys an update on what's going on. I know some people here think I just laze around at the studio all day doing little to no work, in general it's quite the opposite. It's just not work on Legacy, or Fallen Sword, or Eldevin.

For the last year I've been working on our newest project, and as much as I'd love to show everyone what it is, it's sadly still a secret. The server-side / back end of this project is written entirely by me and it's putting me under quite a large amount of pressure.

That being said it's going to be a great game and I'm incredibly proud of what we've made so far. It should be released fully towards the end of the year, it's heavily influenced by our past projects and even has a few mechanics from Legacy in it that you'll one day see.

What does this mean for our current games? Our continued existence as a company requires that we make new products as the old ones lose popularity. This does not mean we've forgotten about you guys, and it does not mean we're shutting down old projects. It does mean it's really hard for me to find time to do updates at the moment, but wont necessarily always be that way.

I'll always try to keep Legacy running, regardless of what the company is doing, but I can't let it keep stressing me out anymore than I don't have time to do massive updates. If someone else wanted to do updates in their free time for me, I'd probably be able to swing it so they could get access to the code at this point. But we've all grown up a lot in these past 10 years, we all used to have lots of free time and now find ourselves with less and less, so I can't imagine volunteers having much more time than myself.

As for the voluntary helper situation, I'm going to loosen up the rules a bit when it comes to being staff and playing the game as well. I'll be chatting to FatTony about his possible ascension in the coming weeks.
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Game News posted by Zorg
Monday, February 15th 2016
Hold your horses, before you all go create a "Legacy" guild on Neopets to "keep the community together", this ship isn't sinking just yet. Only I can shut this game down, and you guys haven't managed to drive me to that yet!

Ideally I'd like to find a replacement for Scott, someone with more free time for such things than I have myself. But if it comes to it, I will do the job myself. Plans are in motion, and as Scott is quoting Hitchiker's Guide to the Galaxy.... DON'T PANIC!
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Real Life posted by Scott
Sunday, February 14th 2016
This is going to be a long blog post, sorry. I have been staff on Legacy for around 7 years. I believe will has been around for nearly 5 years. I was around 16/17 when I first became staff under Lucas, and within a year Zorg hired me as a manager and I began to run Legacy under him. Just to illustrate that point, I sometimes woke up at 4am to help in wl resets, the odd few times Zorg synced the files and I had to make it live. I have been "called out" on Boxing Day, Christmas Day, trying to get internet connection on xmas day in a relatives house to stop an online game being damaged, rushing online to get rid of mass multis and spammers, getting the game back up when it committed suicide - priorities eh?

I think what I'm trying to say is I have been dedicated to Legacy, making it run, keeping order and going out of my way to make players enjoy the game with events. In that time I was at Zorgs throat and him at mine but we still worked together. It is only recently that my activity has been low or MIA. I could still balance it when at uni, even with a full social life. When I graduated and began working for Local Government that is when my activity started to drop. Now I've been promoted and I'm in a position that requires more time and callouts and my social life takes a huge chunk of what I have left. The only way I could do it is if I used personal holidays to give time to Legacy and I did that out of guilt last year so you guys could have an event and well, nobody should be using holidays for that.

With this said, effective from the end of March, Voluntary Helpers will no longer exist. I will be stepping down and Will has decided that his priorities need reshuffling and he will be stepping down also. I'm not 100% on how tickets/clans and reps will work yet. I'm not sure how mods will work. I will sort this with Zorg ASAP however. I won't leave Legacy on fire, ill make sure there is a correct handover.

It has been an amazing time on Legacy, some of you have annoyed me to high heaven but I hold no grudges as you guys are awesome. Legacy has an awesome community, it is a shame that browser based games are becoming extinct. Thank you for all the laughs and rages I have had, I think Will, will be posting something or saying something eventually. I will be doing one last MM since its all planned just needs the images. This will be one of the last blogs I will post.

P.S Congratulations to Steven, he should be highlighted for the hours he has dedicated, honest true person that deserves a statue on Legacy dedicated to him. Sad to see him go but his personal life is evolving - Grats man!


- Scott Out.
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