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Game News posted by Zorg
Wednesday, December 31st 2008
From west to east across the bottom of the map the starting positions are numbered 1, 2, 3 and 4. The gangs that start at each have been drawn at random and the results are displayed below. Gang HQs will start fully deployed, please bare in mind that HQ units cannot travel across rivers even when they are frozen.

Position 1: Blade of Dawn
Position 2: Dark Flame
Position 3: Chapter
Position 4: Outcasts

As always drawn at random with a 20 sided dice, get planning now the rivers will be frozen about 50% of the time and will generally stay in each state for a few hours at least.

Dice rolls were as follows, assigning positions from the top down 1-5 TC, 6-10 DF, 11-15 BoD and 16-20 OC.

Dice Results:
13 (BoD), 7 (DF), 15 (X), 12 (X), 15 (X), 3 (TC) and final place to OC
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Game News posted by Zorg
Monday, December 29th 2008
Just to clarify the Radar Jammer will be activated like the artifact is and will last for 1 full hour. Also a slight change the Prototype ERS now has a 25% chance of malfunctioning when used. If this objective malfunctions it wipes the exposure and fatigue from all 4 gangs.

Hopefully this should make it slightly less of an advantage.
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Game News posted by Zorg
Saturday, December 20th 2008
The map for the North-east Quadrant is now drawn, as stated before it has a very... snowy theme. The layout has changed slightly with the addition of 4 yellow squares in the green patch and all the HQ starting locations have moved up a square. Apart from that, same plan.

There is another map I have drawn with the rivers frozen over, needless to say it will be obvious when the rivers can and cannot be walked across. To answer one concern there will be a 1 minute warning before the rivers unfreeze if you're still there after that you die.

North-East Quadrant : snow_preview1.gif
Tactical Overview : snow_preview2.gif

So start planning now, more information on the 3 objectives will come soon. Warfare will reset on new years eve at midnight server time!
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Game News posted by Zorg
Thursday, December 18th 2008
Work on the first draft for the North-East Wasteland map is now complete. Green areas are buildable, yellow are not, red are blocked, black are objectives, pink are HQ starting locations and blue squares are special.

The blue squares will be blocked and unblocked based on random temprature fluctuations. They represent rivers that will freeze over in cold weather and unfreeze in warm, this temprature will rise and fall randomly sometimes opening up attack routes for hours at a time and other times much shorter. Everytime the rivers freeze allowing crossing they will reset their control to 0%. The middle of the map is still being decided, it will likely have a more interesting layout.

NE Map : ne-draft.gif

This isn't a final draft, anything could yet be changed.
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