ONLINE NOW: 34 LAST 24 HOURS: 125
« First | < | 8 | 9 | 10 | 11 | 12 | > | Last » |
The achievement system is now live, every achievement I could back date credit for has been done. So quite a few players have a lot of achievements already, nobody has them all yet though. The top 10 list for achievement scores is up, you can find your achievements in Information and other peoples in their profiles.
On a side note the referral system was generating duplicate referral codes, as such I've had to wipe them all. To get your new code go to the Syndicate in Sector 1, you will not get credit for people who follow your old code. Also sending people to the referral code page now directs them to our Features page, if they go to signup from there the Referred by box will be filled in for them but could be changed.
Finally there is a new competition up in the Public Forum, check it out you could win 200 points for your gang!
On a side note the referral system was generating duplicate referral codes, as such I've had to wipe them all. To get your new code go to the Syndicate in Sector 1, you will not get credit for people who follow your old code. Also sending people to the referral code page now directs them to our Features page, if they go to signup from there the Referred by box will be filled in for them but could be changed.
Finally there is a new competition up in the Public Forum, check it out you could win 200 points for your gang!
The achievement system is now finished on the development server, you'll notice the referral system has been revamped on main. You can now see a list of the players you have referred and such. The only achievements category right now is referrals, more will be added at a later date covering other areas of the game.
It will release with 24 total achievements, 4 of which are secret. It also comes with the ability to view others achievements in profiles and their achievement rank based on score within the game. The maximum total score for all the current achievements is 5135 points.
You will get credit for your referral count and any achievements met by your current referred players. However, players you referred in the past who have since been deleted for inactivity will ONLY count towards your total referred player achievements.
The system will go live tonight on main, I have paintball training in a few hours so will probably crash out when I get back home. But yeah, as soon as I recover I'll get working on moving it all to main!
It will release with 24 total achievements, 4 of which are secret. It also comes with the ability to view others achievements in profiles and their achievement rank based on score within the game. The maximum total score for all the current achievements is 5135 points.
You will get credit for your referral count and any achievements met by your current referred players. However, players you referred in the past who have since been deleted for inactivity will ONLY count towards your total referred player achievements.
The system will go live tonight on main, I have paintball training in a few hours so will probably crash out when I get back home. But yeah, as soon as I recover I'll get working on moving it all to main!
Warfare results are now reflected in the gang list, the results for a 3 month period will be left up for a whole year. Each period will have its own trophy, I've only drawn one so far. May redraw it yet and work with Dk16 to design all of them.
Support for colorblind people is now live you can enable it in Options if you have trouble distinguishing colors in the wasteland, also added 4 new countries to OneBip for buying subscription time via mobile phone. So if you live in Canada, Australia, Denmark or the Netherlands check it out!
Support for colorblind people is now live you can enable it in Options if you have trouble distinguishing colors in the wasteland, also added 4 new countries to OneBip for buying subscription time via mobile phone. So if you live in Canada, Australia, Denmark or the Netherlands check it out!
New warfare map has kicked off quite nicely, just a few notes. I have no idea why people think the temperature is glitched when it chooses to go down for a while... yeah it is supposed to do that. In the tests I ran I got it as low as 14% once and as high as 82% so expect it to do that.
The reason the Radar Jammer effects all 4 gangs is because when active my system stops generating overviews, to generate overviews only 1 gang can see would be complicated and easily hackable. I'm working on getting it to keep the overview up for the gang that uses it, but right now it is kind of complicated.
I'm also working on getting the overview to update more often, like once every 2 minutes instead of once every 15 but that is also complicated as a lot needs to happen on a tick before an overview can be generated.
The reason the Radar Jammer effects all 4 gangs is because when active my system stops generating overviews, to generate overviews only 1 gang can see would be complicated and easily hackable. I'm working on getting it to keep the overview up for the gang that uses it, but right now it is kind of complicated.
I'm also working on getting the overview to update more often, like once every 2 minutes instead of once every 15 but that is also complicated as a lot needs to happen on a tick before an overview can be generated.
Halloween 2023
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie