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Joe can now remove crystals from items over at Joe's Merchandise in Sector 3. He's not that great at it though. He either destroys the crystal in the process or damages the item dropping it a level and losing the socket the crystal was in.
It has no credit cost as it's a pretty big price to pay whichever way you choose to do it already. I'm still thinking about adding an option to remove a crystal and save both the slot and the crystal for a price in platinum or gold. Suggest prices below!
It has no credit cost as it's a pretty big price to pay whichever way you choose to do it already. I'm still thinking about adding an option to remove a crystal and save both the slot and the crystal for a price in platinum or gold. Suggest prices below!
The results are in for warfare, scores are listed below. Congratulations to Outcasts for knocking Blade of Dawn off the top spot for the first time in... a long time.
Warfare: July - September 2014
1: Outcasts - 2,114,380 points
2: Blade of Dawn - 1,435,700 points
3: Chapter - 1,013,880 points
4: Dark Flame - 369,310 points
I'm working on Crystal Removal right now, nothing else is above it in my job list so it will be done as soon as possible. Don't think I'll be getting it finished today though as I was up at 2am for the Warfare switch and I'm quite tired now!
Warfare: July - September 2014
1: Outcasts - 2,114,380 points
2: Blade of Dawn - 1,435,700 points
3: Chapter - 1,013,880 points
4: Dark Flame - 369,310 points
I'm working on Crystal Removal right now, nothing else is above it in my job list so it will be done as soon as possible. Don't think I'll be getting it finished today though as I was up at 2am for the Warfare switch and I'm quite tired now!
I've posted a new thread on the Hunted Cow forums to start working on the next Roadmap and what the focus should be. A link can be found below.
Topic: Next Legacy Roadmap
Recently I've been busy working on the Eldevin Steam stuff, it was complicated and took quite a large chunk of my time. That is coming to a close today though, hopefully freeing up a large portion of my time. The warfare map will be switching at the end of this month and Halloween is fast approaching!
Topic: Next Legacy Roadmap
Recently I've been busy working on the Eldevin Steam stuff, it was complicated and took quite a large chunk of my time. That is coming to a close today though, hopefully freeing up a large portion of my time. The warfare map will be switching at the end of this month and Halloween is fast approaching!
Today I've suspended 2 players for their use of 3rd party scripts in violation of our Terms of Use. Be warned, when you start adding custom Javascript to my pages my Javascript can detect it and can report it back to me.
Having said that, third party scripts will not be completely disallowed. Here are the rules if you want to start writing helper browser addons for Legacy.
1. Open Source Code
The code you plan on using for your addon must be posted to a service like GitHub for everyone to see, this must be the exact same as the code offered for download.
2. Test on the Development Server
When working on a new addon or changing a current one, it must be tested on the development server and not on the live game. Rules about third party code do not apply there.
3. Reviewed by Myself
Any addons you wish to use on the live game must first be sent to me via ticket for review. I will not tolerate scripts that automate parts of the game or remove parts of my game (like the footer). Automation is defined as any script that plays part of the game without requiring a user be present at the keyboard. Pressing a series of keys to play the game that can easily be macro'd will also count as automation.
4. Available to Everyone
Once a script has been reviewed and accepted you must share it with the entire game on our forums. Not just one clan or one gang, everybody. So it's fair!
These suspensions are just a warning that such things can and will be detected, we do it on Fallen Sword all the time. I do not wish to discourage people making improvements to my UI through addons, but I will not allow such things to happen in the dark.
Having said that, third party scripts will not be completely disallowed. Here are the rules if you want to start writing helper browser addons for Legacy.
1. Open Source Code
The code you plan on using for your addon must be posted to a service like GitHub for everyone to see, this must be the exact same as the code offered for download.
2. Test on the Development Server
When working on a new addon or changing a current one, it must be tested on the development server and not on the live game. Rules about third party code do not apply there.
3. Reviewed by Myself
Any addons you wish to use on the live game must first be sent to me via ticket for review. I will not tolerate scripts that automate parts of the game or remove parts of my game (like the footer). Automation is defined as any script that plays part of the game without requiring a user be present at the keyboard. Pressing a series of keys to play the game that can easily be macro'd will also count as automation.
4. Available to Everyone
Once a script has been reviewed and accepted you must share it with the entire game on our forums. Not just one clan or one gang, everybody. So it's fair!
These suspensions are just a warning that such things can and will be detected, we do it on Fallen Sword all the time. I do not wish to discourage people making improvements to my UI through addons, but I will not allow such things to happen in the dark.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
