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I've burnt out on Legacy a bit recently but I challenge any of you to work on the same project for over 5 years and not burn out. I've spoken to a few people and this is where I'm at right now. I'm going to try to revive Legacy, all my changes are based on player feedback and I'm done toying around with ideas in my head I'm just going to do them.
The attack system is being remade as I've said many times, it will have the option to be a 1 click attack system in the hive and will all be processed via AJAX. This is a huge task as the attack scripting is the most complicated code the game has, I'm working through it but it takes time.
All items will then be reviewed, a lot will be nerfed, some will be buffed, some may even be removed completely to try and make every item in the game useful in some way. The white shop items will be removed and handed out freely to players as they level, experience required from level 1-80 will be increased slightly to balance this change.
Spectral items are being removed and remade in to upgraded Avatar items. New hunting NPCs and items will be added, a combination of new items, crystals and credits will be required to upgrade the current Avatar items in to Spectral items. So start saving if you haven't already!
The level cap is being removed, levels beyond level 80 will not grant stat points or anything but vanity rewards. The new levels will take increasingly huge amounts of experience to traverse for those with the desire to do so.
These changes will begin today, all warfare point rewards apart from the Phase Shifter have been removed and merged in to hunting drops. The hospitals will soon begin healing exposure in exchange for warfare points and the gang shop will soon begin selling equivalent items.
This is a last attempt and if this fails, I'm done with Legacy. The game will get nothing but bug fixes and I'll be starting on a new project from scratch.
The attack system is being remade as I've said many times, it will have the option to be a 1 click attack system in the hive and will all be processed via AJAX. This is a huge task as the attack scripting is the most complicated code the game has, I'm working through it but it takes time.
All items will then be reviewed, a lot will be nerfed, some will be buffed, some may even be removed completely to try and make every item in the game useful in some way. The white shop items will be removed and handed out freely to players as they level, experience required from level 1-80 will be increased slightly to balance this change.
Spectral items are being removed and remade in to upgraded Avatar items. New hunting NPCs and items will be added, a combination of new items, crystals and credits will be required to upgrade the current Avatar items in to Spectral items. So start saving if you haven't already!
The level cap is being removed, levels beyond level 80 will not grant stat points or anything but vanity rewards. The new levels will take increasingly huge amounts of experience to traverse for those with the desire to do so.
These changes will begin today, all warfare point rewards apart from the Phase Shifter have been removed and merged in to hunting drops. The hospitals will soon begin healing exposure in exchange for warfare points and the gang shop will soon begin selling equivalent items.
This is a last attempt and if this fails, I'm done with Legacy. The game will get nothing but bug fixes and I'll be starting on a new project from scratch.
Next warfare map is the lava map with the Avatar only area / neutral square at the bottom. This is the last map that will be played using the current attack system, and the attack system may change part way through.
Starting positions will be in a small square in the middle of the map. Gang HQs will be deployed when the map goes live.
Map : Warfare Map 2.
Position 7,6: Blade of Dawn
Position 10,6: Dark Flame
Position 7,9: Chapter
Position 10,9: Outcasts
Staff Chat Log:
08:34 Zorg: Position 7,6:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: BoD
08:34 Zorg: Position 10,6:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: !roll 1 d4
08:34 System: Result: 2
08:34 Zorg: DF
08:34 Zorg: Position 7,9:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: !roll 1 d4
08:34 System: Result: 1
08:34 Zorg: TC
08:34 Zorg: Position 10,9:
08:34 Zorg: OC
Starting positions will be in a small square in the middle of the map. Gang HQs will be deployed when the map goes live.
Map : Warfare Map 2.
Position 7,6: Blade of Dawn
Position 10,6: Dark Flame
Position 7,9: Chapter
Position 10,9: Outcasts
Staff Chat Log:
08:34 Zorg: Position 7,6:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: BoD
08:34 Zorg: Position 10,6:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: !roll 1 d4
08:34 System: Result: 2
08:34 Zorg: DF
08:34 Zorg: Position 7,9:
08:34 Zorg: !roll 1 d4
08:34 System: Result: 3
08:34 Zorg: !roll 1 d4
08:34 System: Result: 1
08:34 Zorg: TC
08:34 Zorg: Position 10,9:
08:34 Zorg: OC
The weekly tokens list is calculated by how much you win / lose in the casino. Basically when you place a bet an equal value is removed from your weekly tokens, when you win an equal value is added to it. However, there have been some bugs with this. Black jack for example was not correctly adding to a players weekly tokens on a natural black jack.
You can now view your weekly tokens progress in Information, as you can your other weekly values. Could all players please keep an eye on this value as they're using the casino and report any times it does not correctly increase or decrease along with your tokens.
Please bare in mind that purchasing tokens in the store or spending them, along with free tokens at the midnight tick should not effect this value in any way.
You can now view your weekly tokens progress in Information, as you can your other weekly values. Could all players please keep an eye on this value as they're using the casino and report any times it does not correctly increase or decrease along with your tokens.
Please bare in mind that purchasing tokens in the store or spending them, along with free tokens at the midnight tick should not effect this value in any way.
Due to a security hole involving CSRF (Cross Site Request Forgery) all image tags have been disabled across the site until further notice. This flaw was discovered and tested by myself so nobody got the chance to exploit it.
The short story is I wrote a small script and hosted it on an external server, then linked to it with an image tag in a forum post. The end result with a bit of fancy code was that anybody viewing the thread would see a dead linked image and leave their gang without any indication to them as to what happened. This could also be exploited to remove flags, force people to buy items from a market stand, etc. A fix for this exploit is currently being coded.
The short story is I wrote a small script and hosted it on an external server, then linked to it with an image tag in a forum post. The end result with a bit of fancy code was that anybody viewing the thread would see a dead linked image and leave their gang without any indication to them as to what happened. This could also be exploited to remove flags, force people to buy items from a market stand, etc. A fix for this exploit is currently being coded.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
