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So yeah be sure to check the version history for a full list of changes. One I forgot to mention is that all the stats displayed to your left (if you haven't moved them yet) are now displayed in real time. Eg. Your credits will go up without refreshing.
So what is this update all about?
About 6 months ago I burnt out on this project, it has been going now for longer than I can remember and it isn't boredom of scripting or making stuff. Simply boredom with Legacy itself.
This game now has nearly 600 scripts, hundreds of lines of code in each. I've been using PHP for 9 years and the way I code now is elegant, easy to understand and fun to work with. The progression to this point has been slow and is evident through out the code that makes up Legacy.
It becomes hard work and tedius to fix bugs in old scripts that are poorly written. So I wanted to make a new game, because I know writing a new game from scratch I could do it better and do it right.
However, I don't have the time to run 2 games and I don't have the willpower to write a big game like Vortex was planned to be from scratch. So that project is now scrapped, instead I've decided to start bringing Legacy in to the future.
The first part of this plan was to re-write the template engine, one of the oldest parts of the game. I know some people don't like this and I understand. Constructive complaints are welcome and I will change the new template to cover as many as I can, but at this point it is either I do this... or I'm finished with Legacy for good. As I can't work with old badly designed stuff anymore.
So what is next?
No doubt the next few days will be spent fixing countless bugs in this new system. However after that the outer website is next on my hit list along with more core scripts that need re-writing.
Also the multi-attack error messages are still present in the hunting / guard fighting system. They will be removed in the coming days.
So what is this update all about?
About 6 months ago I burnt out on this project, it has been going now for longer than I can remember and it isn't boredom of scripting or making stuff. Simply boredom with Legacy itself.
This game now has nearly 600 scripts, hundreds of lines of code in each. I've been using PHP for 9 years and the way I code now is elegant, easy to understand and fun to work with. The progression to this point has been slow and is evident through out the code that makes up Legacy.
It becomes hard work and tedius to fix bugs in old scripts that are poorly written. So I wanted to make a new game, because I know writing a new game from scratch I could do it better and do it right.
However, I don't have the time to run 2 games and I don't have the willpower to write a big game like Vortex was planned to be from scratch. So that project is now scrapped, instead I've decided to start bringing Legacy in to the future.
The first part of this plan was to re-write the template engine, one of the oldest parts of the game. I know some people don't like this and I understand. Constructive complaints are welcome and I will change the new template to cover as many as I can, but at this point it is either I do this... or I'm finished with Legacy for good. As I can't work with old badly designed stuff anymore.
So what is next?
No doubt the next few days will be spent fixing countless bugs in this new system. However after that the outer website is next on my hit list along with more core scripts that need re-writing.
Also the multi-attack error messages are still present in the hunting / guard fighting system. They will be removed in the coming days.
Patch 1.7.0 will now see the complete removal of the Multi-Attack error screen. To explain how this is possible you must first understand what multi-attacks were and why they were implemented.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Back when warfare came out, how fast you can attack someone became an issue. Players could run in to enemy squares and just click the A link next to a player 10x really quickly and defeat them without ever seeing a fight screen. To stop that we implemented multi-attack errors which triggered if you did not follow through each attack by viewing the fight summary.
Sadly they also triggered when people double clicked the attack button or when internet quirks caused a page to be requested twice. Now what happens in 1.7.0 if you click the A button 10x quickly you will see the first attack only. The first click will process the attack and generate a summary, the following 9 clicks would just re-display the first attacks outcome until you follow the attack through properly.
Also to stop players running down say the player search results and just clicking each attack link once without going through them, initial attacks that would of triggered a multi-attack error now result in a hesitation miss, no attack is processed and no turns are deducted but you can still continue through with the attack from that page.
In short, you still can't mash links to attack people quickly but you'll never see a multi-attack error again.
Wow, sometimes I forget some of you guys aren't avatars and some of you avatars don't play on the Dev Server. So I should bring you guys up to date on all the changes that have been going on there. Below are the highlights from the 1.7.00 patch notes. Lots and lots of changes recently.
o Added new universal customizable template.
Already said a lot about this new template in past blogs.
o Added active combat log to top of template.
Real time display of stuff happening to you, you pick and choose what stuff it displays and the colors it uses. You can choose from the following attacks, win/loss, credit transfers, item transfers, market sales, subtime transfers, ability training, favor/disfavor messages, gang favors / disfavors, gang alerts, public gang log entries, clan rank changes, clan logs, achievements, mail, work progress, friends logging in, blog posts and edit / deletion / replies to your forum posts.
o Added real time javascript pop up chat history.
View chat history now loads in an overlay (like a session message) and updates in real time just like the little side chat does.
o Added new option to adjust height of warfare chat in settings.
Display anything from the last 3 lines of warfare chat to the last 20 if your monitor is big enough. If not you can just scroll back up to stuff you missed.
o Increased the max character count in warfare chat from 50 to 150.
No more running out of space to type in warfare.
o Incorporated history in to warfares main chat window.
As mentioned above no more clicking to view history, you just scroll back up to see it like online chat.
o Incorporated warfare chat in to the side chat flood control.
Talking in warfare now increases the anti-flood thing on side chat, so you can talk more and see when you're gonna get anti-flood warnings.
o Enabled all pages on top menu while in warfare.
You can now access the following pages without returning to the hive. Creators Blog, Player News, Messages, Gang Control, Clan Hideouts, Forums, Online Now, Ticket Help, Top List Voting, Refer Setup, Battle Clinic, Friends List, Subscription, Achievements, Notepad and Voting.
o Added new universal customizable template.
Already said a lot about this new template in past blogs.
o Added active combat log to top of template.
Real time display of stuff happening to you, you pick and choose what stuff it displays and the colors it uses. You can choose from the following attacks, win/loss, credit transfers, item transfers, market sales, subtime transfers, ability training, favor/disfavor messages, gang favors / disfavors, gang alerts, public gang log entries, clan rank changes, clan logs, achievements, mail, work progress, friends logging in, blog posts and edit / deletion / replies to your forum posts.
o Added real time javascript pop up chat history.
View chat history now loads in an overlay (like a session message) and updates in real time just like the little side chat does.
o Added new option to adjust height of warfare chat in settings.
Display anything from the last 3 lines of warfare chat to the last 20 if your monitor is big enough. If not you can just scroll back up to stuff you missed.
o Increased the max character count in warfare chat from 50 to 150.
No more running out of space to type in warfare.
o Incorporated history in to warfares main chat window.
As mentioned above no more clicking to view history, you just scroll back up to see it like online chat.
o Incorporated warfare chat in to the side chat flood control.
Talking in warfare now increases the anti-flood thing on side chat, so you can talk more and see when you're gonna get anti-flood warnings.
o Enabled all pages on top menu while in warfare.
You can now access the following pages without returning to the hive. Creators Blog, Player News, Messages, Gang Control, Clan Hideouts, Forums, Online Now, Ticket Help, Top List Voting, Refer Setup, Battle Clinic, Friends List, Subscription, Achievements, Notepad and Voting.
Weekly suggestions are done, just a couple of really small changes coding wise. Tokens can now be purchased from the token exchange at a more reasonable price and fixed some issues with smilies triggering in the wrong places.
New thread in the suggestion forum by me, go reply to it now if you want to have your input on the new template. We're discussing what should be displayed in the real time "combat log" at the top of the page.
New thread in the suggestion forum by me, go reply to it now if you want to have your input on the new template. We're discussing what should be displayed in the real time "combat log" at the top of the page.
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
- Updated by Charlie
