ONLINE NOW: 47 LAST 24 HOURS: 127
« First | < | 17 | 18 | 19 | 20 | 21 | > | Last » |
Quit messaging me on MSN asking if I'm dead. I'm still here and bug fixing stuff, it's only work on new projects I've slowed down on. I'll have you guys know I applied for some holiday time and my boss said it was ok, after like 4 years I think I'm owed a few more months actually!
Speaking of people missing in action though, does anyone have binime added on facebook, myspace or know him in real life? He vanished from the internet a few months back, shortly after we started working on Vortex together and hasn't been seen since...
Speaking of people missing in action though, does anyone have binime added on facebook, myspace or know him in real life? He vanished from the internet a few months back, shortly after we started working on Vortex together and hasn't been seen since...
Wow, last blog posted on the 13th, don't know what happened over the last 10 days. Think it was some sort of disruption in the space / time continuum because I really haven't done much of anything. Can't even recall what I've been wasting all my time doing.
Thanks to everyone who wished me a happy birthday, as I'm now 23! So yeah we'll call that period a birthday break. New template is my highest priorty above everything else, so that will be done next.
Thanks to everyone who wished me a happy birthday, as I'm now 23! So yeah we'll call that period a birthday break. New template is my highest priorty above everything else, so that will be done next.
Template is nearly in a playable state again on the development server, just finishing off the side bar modules for jobs and subscription. Turned out to be a lot more tedious work getting all the modules made than I expected.
So the development server will most likely go back up tonight although the template will not be customizable until my edit template interface is complete. Also the active combat log at the top will not be functioning just yet either.
I'd like the edit template options page to be very intuitive and easy to use, maybe involving dragging and dropping modules where you want them to display. So that will take quite some work to perfect. The active combat log shouldn't take long though as it's just an extension of side chat.
So the development server will most likely go back up tonight although the template will not be customizable until my edit template interface is complete. Also the active combat log at the top will not be functioning just yet either.
I'd like the edit template options page to be very intuitive and easy to use, maybe involving dragging and dropping modules where you want them to display. So that will take quite some work to perfect. The active combat log shouldn't take long though as it's just an extension of side chat.
Going to be away Friday - Monday which will delay my work a bit, but still making good progress. Just to stress that the old templates are being removed with this update, the whole template engine is being re-designed and can no longer support them in its new form.
As you can see in the screenshot below the new template comes with a drop down menu system allowing us to put more links at the top of your page and seperate them from sectors. Lots of previously locked pages will become available while in the Wasteland.
Checking your messages, browsing the forums and accessing both Clan and Gang control panels will be possible without having to leave the wasteland. No need to worry about missing the action though, not if you have the active combat log enabled!
If you're in the wasteland but away from the page your active combat log at the top right of the template will turn in to a real time warfare display. So you will not miss a thing!
As you can see in the screenshot below the new template comes with a drop down menu system allowing us to put more links at the top of your page and seperate them from sectors. Lots of previously locked pages will become available while in the Wasteland.
Checking your messages, browsing the forums and accessing both Clan and Gang control panels will be possible without having to leave the wasteland. No need to worry about missing the action though, not if you have the active combat log enabled!
If you're in the wasteland but away from the page your active combat log at the top right of the template will turn in to a real time warfare display. So you will not miss a thing!
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie