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Work is still underway with the new template but I can now see the light at the end of the tunnel. Still have a few more modules to add and the drop down menu to finish then the development server will be back up so it can all be fully tested. The template editor will be added later.
No longer will we tell you what browsers to use, the new template is written in XHTML Strict coding and has been fully tested in Firefox, IE, Google Chrome, Safari and Opera. So take your pick!
No longer will we tell you what browsers to use, the new template is written in XHTML Strict coding and has been fully tested in Firefox, IE, Google Chrome, Safari and Opera. So take your pick!
Work continues on the development server, information on what I'm working on can be found below. It will go back up for extensive testing once the system is built to the point the game is once again useable, which may be another day or two yet. Since my last blog I've clocked around 24+ hours working on it though.
Legacy : Version 1.7.0 : Features
No longer will you need to choose between a small list of templates. You'll now only have one but it is new, shinny and very customizable!
Proper Template Wallpaper.
Any orientation, any color, any image on the internet. No restrictions.
Real Time Stats
Want to watch your HP go down as people attack you or your credits go up as people send you cash. Now you can and you don't even need to refresh!
Accent Color Control
Don't like the default blue titles and links? ... now you have over 16 million colors to choose from instead.
Page Width
The new template can run at 1000 pixels wide with 2 side bars, or 800 pixels wide with 1 side bar. Whichever fits your resolution best.
Active Log
Watch what happens to you in real time, see who is attacking you as it happens along with lots of other stuff. Don't like it? ...turn it off!
Side Bar Modules
You'll now be able to control exactly what you see in your side bars. Move anything or hide anything... side chat and subscription box included!
Faster Page Loads
The pages contain very little information as they fully utilize style sheets, meaning they load much faster. They also don't stretch or distort when loading like some of the current templates and are saved in server memory so will load even faster than 0.00 seconds!
Still a lot of work to do on this new system, so I expect to be working on it and test it on the dev server for a while.
Legacy : Version 1.7.0 : Features
No longer will you need to choose between a small list of templates. You'll now only have one but it is new, shinny and very customizable!
Proper Template Wallpaper.
Any orientation, any color, any image on the internet. No restrictions.
Real Time Stats
Want to watch your HP go down as people attack you or your credits go up as people send you cash. Now you can and you don't even need to refresh!
Accent Color Control
Don't like the default blue titles and links? ... now you have over 16 million colors to choose from instead.
Page Width
The new template can run at 1000 pixels wide with 2 side bars, or 800 pixels wide with 1 side bar. Whichever fits your resolution best.
Active Log
Watch what happens to you in real time, see who is attacking you as it happens along with lots of other stuff. Don't like it? ...turn it off!
Side Bar Modules
You'll now be able to control exactly what you see in your side bars. Move anything or hide anything... side chat and subscription box included!
Faster Page Loads
The pages contain very little information as they fully utilize style sheets, meaning they load much faster. They also don't stretch or distort when loading like some of the current templates and are saved in server memory so will load even faster than 0.00 seconds!
Still a lot of work to do on this new system, so I expect to be working on it and test it on the dev server for a while.
Development server is down for, erm... development. Will be down for the next 24 hours during which time I don't plan on sleeping. So as long as the coffee can keep me going I'll be working on a BIG update for Legacy.
Hopefully it will be done for tomorrow, but no promises.
Hopefully it will be done for tomorrow, but no promises.
So yeah, the below idea was scrapped for now. I'm trying to think of a way to balance warfare points so that they can be used to clear exposure. But at the moment that is kind of impossible due to some people having stock piles going up to 260'000 points.
I'm doing the maths on that, until then you can just stick to the current system. I'm going to be going over the game implementing some small suggestions, bug fixes tonight. Oh and Deeg's radio show re-launch thing has kind of fallen through, forward complaints to him.
I'm doing the maths on that, until then you can just stick to the current system. I'm going to be going over the game implementing some small suggestions, bug fixes tonight. Oh and Deeg's radio show re-launch thing has kind of fallen through, forward complaints to him.
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