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Hello!
Sorry for the late announcement. It looks like Map #2 has won. Feel free to go to the Wasteland & Raids forum and check out the map layout, as we'll be using the edited version that GAGANB posted.
Start positions for that map will be set from the top left, going clockwise.
BoD will start on 6,5
OC will start on 11,6
TC will start on 10,11
DF will start on 5,10
I've put out a request for a volunteer dev to coordinate with me on a time to change the HQs to mobile and to define freezing squares. Once a time has been worked out there will be a System announcement in side chat and gang chat, and I'll send a PM to each gang's leadership.
Sorry for the late announcement. It looks like Map #2 has won. Feel free to go to the Wasteland & Raids forum and check out the map layout, as we'll be using the edited version that GAGANB posted.
Start positions for that map will be set from the top left, going clockwise.
BoD will start on 6,5
OC will start on 11,6
TC will start on 10,11
DF will start on 5,10
I've put out a request for a volunteer dev to coordinate with me on a time to change the HQs to mobile and to define freezing squares. Once a time has been worked out there will be a System announcement in side chat and gang chat, and I'll send a PM to each gang's leadership.
Hello!
Sorry for the late announcement. It looks like Map #2 has won. Feel free to go to the Wasteland & Raids forum and check out the map layout, as we'll be using the edited version that GAGANB posted.
Start positions for that map will be set from the top left, going clockwise.
BoD will start on 6,5
OC will start on 11,6
TC will start on 10,11
DF will start on 5,10
I've put out a request for a volunteer dev to coordinate with me on a time to change the HQs to mobile and to define freezing squares. Once a time has been worked out there will be a System announcement in side chat and gang chat, and I'll send a PM to each gang's leadership.
Sorry for the late announcement. It looks like Map #2 has won. Feel free to go to the Wasteland & Raids forum and check out the map layout, as we'll be using the edited version that GAGANB posted.
Start positions for that map will be set from the top left, going clockwise.
BoD will start on 6,5
OC will start on 11,6
TC will start on 10,11
DF will start on 5,10
I've put out a request for a volunteer dev to coordinate with me on a time to change the HQs to mobile and to define freezing squares. Once a time has been worked out there will be a System announcement in side chat and gang chat, and I'll send a PM to each gang's leadership.
Happy New Year everyone!
The new WL round is live and things are different this time 'round. But First, here are the results from the previous round.
1. Chapter: 1,469,105 points
2. Dark Flame: 978,280 points
3. Outcasts: 973,430 points
4. Blade of Dawn: 360,530 points
Congratulations TC on your WL win!
Now onto this round. I'm sure everyone's able to see that the map has started differently. This round will be more of a slugfest with different strategies.
All starting buildings have buffed HP to help ensure all gangs have a footing in. Leadership please go into your gang citadels and make sure your buildings are set to online.
Points will not matter this round. Instead, winner for the round will be selected by who has the most metal at the end of the round. This means, there is ONE objective, the Radiation Cannon, but the points it generates will not help your gang. Instead the timer will be reduced to 8 hours from 12, which will still make it a great tool to help you against the other gangs.
I want to thank Architect for being available for the db changes for the switch. And I want to thank everyone playing this round. This format was created using the tools we have at hand without the need to add/break any additional systems. Special thanks to Meepers and his creativity and testing
The new WL round is live and things are different this time 'round. But First, here are the results from the previous round.
1. Chapter: 1,469,105 points
2. Dark Flame: 978,280 points
3. Outcasts: 973,430 points
4. Blade of Dawn: 360,530 points
Congratulations TC on your WL win!
Now onto this round. I'm sure everyone's able to see that the map has started differently. This round will be more of a slugfest with different strategies.
All starting buildings have buffed HP to help ensure all gangs have a footing in. Leadership please go into your gang citadels and make sure your buildings are set to online.
Points will not matter this round. Instead, winner for the round will be selected by who has the most metal at the end of the round. This means, there is ONE objective, the Radiation Cannon, but the points it generates will not help your gang. Instead the timer will be reduced to 8 hours from 12, which will still make it a great tool to help you against the other gangs.
I want to thank Architect for being available for the db changes for the switch. And I want to thank everyone playing this round. This format was created using the tools we have at hand without the need to add/break any additional systems. Special thanks to Meepers and his creativity and testing
The results are in!
Warfare: July - August 2022
1: Dark Flame: 2,391,355 points
2: Blade of Dawn: 558,975 points
3: Outcasts: 428,195 points
4: Chapter: 341,765 points
It was CLOSE match but DF etched out at the very end and won by a hair. Congratulations!
Warfare: July - August 2022
1: Dark Flame: 2,391,355 points
2: Blade of Dawn: 558,975 points
3: Outcasts: 428,195 points
4: Chapter: 341,765 points
It was CLOSE match but DF etched out at the very end and won by a hair. Congratulations!
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