ONLINE NOW: 39       LAST 24 HOURS: 120  
« First <   1 2 3 4 > Last »
F F F F
Game News posted by Zorg
Friday, March 25th 2011
Testing is going well, I've done a bit of testing on Dev and a lot on the main server. There are currently 5 bunny rabbits hopping randomly around the wasteland. Basically testing the random movement AI system stability. At the time of posting they're on tick number 2,117 with no problems yet. The server also handled 100 rabbits with relative ease, using next to no RAM or CPU and processing all the movements in little over 0.2 seconds.

During map 5's "night phase" it will become populated with NPCs just like the bunny rabbits only they will wander around attacking and draining focus from players not in the gang that controls their special objective. The closer you get to the north of the map (where the objective will be) the higher level these NPCs will become.

The night phase will come in to and out of play randomly with a 1 hour warning before transitions. This entire concept is just a way to test wandering / hostile AI ready for a more dynamic guard system in the future.
F F F F
Game News posted by Zorg
Monday, January 3rd 2011
Will be fixing some bugs with the new warfare tomorrow, the freezing mechanic seems to be working correctly now. Results for the last 3 months of warfare are now in and listed below.

Warfare: October- December 2010
1: Dark Flame - 2,489,510 points
2: Outcasts - 1,443,820 points
3: Blade of Dawn - 854,080 points
4: Chapter - 319,800 points

Good luck to all for the next 3 months, oh and Happy New Year!
F F F F
Game News posted by Zorg
Friday, December 31st 2010
Next warfare map is the winter map with the freezing / unfreezing water at the sides. Starting positions will be in a row of 4 squares along the bottom and Gang HQs will be deployed when the map goes live.

Warfare will reset tomorrow night, not tonight!

Map Unfrozen: Warfare Map
Map Frozen: Warfare Map

Position 6,14: Outcasts
Position 8,14: Blade of Dawn
Position 10,14: Dark Flame
Position 12,14: Chapter

Staff Chat Log:
10:35 Zorg: Position 6,14:
10:35 Zorg: !roll 1 d4
10:35 System: Result: 4
10:35 Zorg: OC
10:35 Zorg: Position 8,14:
10:35 Zorg: !roll 1 d4
10:35 System: Result: 3
10:35 Zorg: BoD
10:35 Zorg: Position 10,14:
10:35 Zorg: !roll 1 d4
10:35 System: Result: 3
10:35 Zorg: !roll 1 d4
10:35 System: Result: 2
10:35 Zorg: DF
10:36 Zorg: Position 12,14:
10:36 Zorg: TC
F F F F
Game News posted by Zorg
Thursday, December 30th 2010
Players wishing to stop at level 80 will now find an option in Game Settings to disable experience gain beyond 80 once you reach level 75. If you have gone past level 80 and wish to be reset back to 0 experience, please create a ticket. This offer of a reset will only be available for the next couple of weeks.

The warfare reset will happen at midnight on the 1st as it does every year. The next map will be the snowy map with freezing / unfreezing rivers. Starting positions will be across the bottom in a line, the actual position for each gang will be posted tomorrow.
X Boost
 - Updated by Charlie

Hive Casino
 - Updated by Charlie

HOF Top 10's
 - Updated by Charlie

Equippables Database
 - Updated by Charlie