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Game News posted by Zorg
Friday, April 29th 2011
First draft of the new abilities is now done, so time to get feedback as I get them coded and tested on Dev. These are just initial ideas on how they will work, feel free to say if you think any of them are over-powered, under-powered or need tweaking. Focus costs and prerequisites have yet to be determined.

Learning

Forsight
Allows you to queue 1 ability to be trained when your current ability finishes training.

Xen Master
Receive a 20% discount from Xen's Dojo when resetting stats.

Warfare

Astral Bomb
Consumes all your focus and injures you, ejecting you from the wasteland. Damage is split equally between all enemies on the square and is equal to your current HP. So a 100 hp Avatar triggering this ability on a square with 5 enemies would do 20 damage to each of them. Damage is negated by active radiance.

Stealth

Expert Cloak
Allows a player to use healing items while cloaked, regardless of enemy presence.

Support

Death Wash
Toggle this ability on or off to have any injury in the wasteland reported to you, along with the coordinates it occurred.

Shielding
Allows an avatar to shield a building, preventing the building from taking damage for 10 minutes. Shielded buildings will not heal while enemies are present and may not be re-shielded for a short while after being shielded.

Protection
Allows an avatar to protect a non-avatar for 60 seconds in the wasteland. Any damage that player takes from any source will be redirected to the protecting avatar. Damage from attacks will be calculated against the Avatars defensive stats.

Summoning

Summon Beacon
Raises a temporary beacon on your current square that lasts 5 minutes. The beacon will remain even after you have moved away. Can only be used on friendly or neutral squares.

Summon Elemental
Summon an elemental that will be friendly to your gang and remain on its summoned square for 5 minutes. This elemental will be level 80 and act in the same way as sentries.
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Game News posted by Zorg
Thursday, November 18th 2010
I'm going to a LAN party this week-end so will not be around much, I'll still be available though should anything explode. The source code for the exploit I fixed has been posted on the main forum, my god some people get confused by dynamically generated images. That image shows the session ID and account name of the person viewing it, it is not a static image.

I think I got everything done from LegCon, was quite productive if stressful to try and control at the time. Make sure you check out the Ability thread in the Suggestions forum. I'll need to add some new abilities to the game in a couple of weeks and that is where I'll be getting them from.

With the new combat system I really wanted to add some healing abilities but it hurts my head trying to work out how to balance them.
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