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Game News posted by Zorg
Wednesday, January 4th 2017
Warfare switch will be tonight at midnight. The new map will be the "Catacombs" map designed by GAGANB in the Main Forum. Why does the tile-set look rubbish? This is our new virtual reality tile set and while it doesn't look as good as the other maps I can throw out new map designs for it in under a few minutes. So we can try all sorts of layouts with it quickly until we settle on some that we like, I can also make quick adjustments to the layout if something doesn't work without having to draw new artwork.

The new objective is called the Grounding Station. Every hour the central tile gets 100% controlled by whichever gang got the lowest score in the final minute of the hour, although it can be contested normally it will keep resetting to the weakest gangs control on the hourly ticks.

Whoever controls the Grounding Station can pick up to 2 conduits that will lock every hour, an additional 4 will lock at random. The conduits are the 1 x 2 tile gaps that join the different sections of the map. A lot of these mechanics are new and experimental, I guess we'll just see how they go. Feedback is important, if everyone hates it we wont use this design again.

Catacombs

The starting positions shown above will also be used when the map goes live, although it's symmetrical so I guess it doesn't make much difference.

EDIT: An additional note, red zone restrictions will not prevent access to the grounding station. So there is no need to move the Gang HQs away.
Bigmick
"Tactics "
Meepers
"Ok "
Preslly
"Awesome"
OgDan
"sweeeeet!"
Flagg
"Kuddo"s to gaganb"
Bongo
"Yooo this is sick, good work Gagan"
DBall13
"If you hold grunding station at hour tick, do you also get objective bonus points for that hour?"
blenok
"should be fun "
Steven
"I think it looks better and cleaner than the regular graphics lol"
Merlin
"sweet, cant wait to HQ camp the hell outta this "
Kabios23
"fantastic. ty zorg for making efforts for us!"
Aaron
"If it's symmetrical, lock the HQs. A cursory glance shows this map could allow HQs to be trapped by other HQs easily"
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