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Game News posted by Zorg
Friday, March 25th 2011
Testing is going well, I've done a bit of testing on Dev and a lot on the main server. There are currently 5 bunny rabbits hopping randomly around the wasteland. Basically testing the random movement AI system stability. At the time of posting they're on tick number 2,117 with no problems yet. The server also handled 100 rabbits with relative ease, using next to no RAM or CPU and processing all the movements in little over 0.2 seconds.

During map 5's "night phase" it will become populated with NPCs just like the bunny rabbits only they will wander around attacking and draining focus from players not in the gang that controls their special objective. The closer you get to the north of the map (where the objective will be) the higher level these NPCs will become.

The night phase will come in to and out of play randomly with a 1 hour warning before transitions. This entire concept is just a way to test wandering / hostile AI ready for a more dynamic guard system in the future.
Pyro02
"Sounds really good. Will they drop anyting?"
Subzero
"Intresting."
Haze
"Should be interesting, looking forward to seeing what its like."
Naurix
"Is it going to be possible to see the new map before April 1st?"
AkuTenshi
"WL NPCs have never dropped anything, I doubt they will now. But this map sounds like it will be extremely interesting. Can't wait to see it"
Moonpig
"promising, only problem is player lists failing to update, have been manually refreshing in order to update. Please fix "
rollin340
"I'm getting all excited about that plausible future."
dagreek
"so, we can't kill the bunny's?"
chris31
"small bunny in the wl "
tghowcroft
"sweet!"
philly
"Well would ya look at that"
Pulse
"sounds awesome "
defosage
"bunnybunnybunnybunnybunny! ...sounds great"
Jobu
"Sounds like fun. "
Larse
"rabbit urine smells bad"
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