ONLINE NOW: 45 LAST 24 HOURS: 126
« First | < | > | Last » |
So for the people who believed the blog below, please can you like... hold somebodies hand next time you cross a street. Now for the REAL information on how the new combat system is going to work. The below is not set in stone as it's still all in the design phase.
Key Notes
- Hunting will be made free for the use in leveling.
- All sector 2 shops will be removed.
- All shop items will be given free upon reaching certain levels.
- Attacking freely inside the hive will no longer be possible.
- Dueling in the hive will be possible, your target must accept your request.
- Dueling friendly gang members will also be possible.
- The length of a fight will be increased, EXP will change to compensate.
- Players of all levels will have a focus bar for the use of abilities.
- Stat point spending will be removed, stats will increase automatically.
- Four skill trees will replace abilities; Commando, Protector, Medic and Rogue.
- All skill points can be reset at any time, no choice will be permanent.
- Turns in the hive will be reworked to be easier to understand.
- Warfare turns will be completley removed.
- Warfare guards will be reworked to engage players differently.
The new combat system will be based around dynamic classes. You'll start at level 1 as a Commando, and at 20 you'll unlock the Protector role, at 40 you'll unlock the Rogue role and at 60 you'll unlock Medic. Each class can be customized with skill points you'll begin to earn at level 10 and are awarded for both leveling and account age.
The dynamic part means you can change what class you're playing at any time, including during combat. This system has been used in a few games before most notably the recent Final Fantasy 13. Each role has a basic attack with both weapons, although in some roles this will do significantly less damage.
All combat will be done on a single page in a full javascript / ajax setup. Abilities will be chosen in advance of a 5 second timer that will cycle through attacking automatically with your chosen abilities.
Each class then has a selection of additional abilities. The Commando has some high damage abilities, the Protector has some damage reduction / debuff removal abilities, the Medic has some healing and buff abilities and the Rogue has some debuff abilities. With each class having some more abilities unlockable via skill points.
You may choose to specialize in a single class or multiple classes, in time you'll be able to master all 4 with your skill points. Older players will likely be able to master 2 fully when the system goes live if they wish.
In a 1 vs 1 fight against another player the winner will be determined by skillful use of classes. Debuffing your enemy as a Rogue, buffing yourself as a Medic and healing as one when you get low on health, removing debuffs from yourself as a Protector and DPSing at the right moments as a Commando.
In a fight against a hunting NPC this system will depend on you overcoming special abilities an NPC has. Some may aggressively debuff you, some may have huge attacks that will kill anything but a Protector. You'll need to learn their mechanics and overcome them, there will be methods for doing this no matter what skills you have but it may change from skill build to skill build.
What this system is really designed for is fun warfare for all levels. The warfare screen will be turned in to a dynamic attack page, switching between combat setup and navigation in full javascript. In fights involving multiple people your ability to support your allies with healing and buffs and counter your enemies abilities will be vital to victory.
Key Notes
- Hunting will be made free for the use in leveling.
- All sector 2 shops will be removed.
- All shop items will be given free upon reaching certain levels.
- Attacking freely inside the hive will no longer be possible.
- Dueling in the hive will be possible, your target must accept your request.
- Dueling friendly gang members will also be possible.
- The length of a fight will be increased, EXP will change to compensate.
- Players of all levels will have a focus bar for the use of abilities.
- Stat point spending will be removed, stats will increase automatically.
- Four skill trees will replace abilities; Commando, Protector, Medic and Rogue.
- All skill points can be reset at any time, no choice will be permanent.
- Turns in the hive will be reworked to be easier to understand.
- Warfare turns will be completley removed.
- Warfare guards will be reworked to engage players differently.
The new combat system will be based around dynamic classes. You'll start at level 1 as a Commando, and at 20 you'll unlock the Protector role, at 40 you'll unlock the Rogue role and at 60 you'll unlock Medic. Each class can be customized with skill points you'll begin to earn at level 10 and are awarded for both leveling and account age.
The dynamic part means you can change what class you're playing at any time, including during combat. This system has been used in a few games before most notably the recent Final Fantasy 13. Each role has a basic attack with both weapons, although in some roles this will do significantly less damage.
All combat will be done on a single page in a full javascript / ajax setup. Abilities will be chosen in advance of a 5 second timer that will cycle through attacking automatically with your chosen abilities.
Each class then has a selection of additional abilities. The Commando has some high damage abilities, the Protector has some damage reduction / debuff removal abilities, the Medic has some healing and buff abilities and the Rogue has some debuff abilities. With each class having some more abilities unlockable via skill points.
You may choose to specialize in a single class or multiple classes, in time you'll be able to master all 4 with your skill points. Older players will likely be able to master 2 fully when the system goes live if they wish.
In a 1 vs 1 fight against another player the winner will be determined by skillful use of classes. Debuffing your enemy as a Rogue, buffing yourself as a Medic and healing as one when you get low on health, removing debuffs from yourself as a Protector and DPSing at the right moments as a Commando.
In a fight against a hunting NPC this system will depend on you overcoming special abilities an NPC has. Some may aggressively debuff you, some may have huge attacks that will kill anything but a Protector. You'll need to learn their mechanics and overcome them, there will be methods for doing this no matter what skills you have but it may change from skill build to skill build.
What this system is really designed for is fun warfare for all levels. The warfare screen will be turned in to a dynamic attack page, switching between combat setup and navigation in full javascript. In fights involving multiple people your ability to support your allies with healing and buffs and counter your enemies abilities will be vital to victory.
tuhvel1
"first"
ExDeath
"This better not be april fools too "
simvader
"hunting free?! Then everyone will be avatard in notime {xD} Ambitious plans though!"
Tibos
"sounds sweet "
chipmonkey
"even better than I imagined "
CodeHydro
"The changed mentioned in the blog are very drastic. While some people will love it, but I foresee this alienating a part of our community. Please see thread "Classic Legacy" in the suggestion forum."
Skorne
"I'm not believing anything posted until the day's finished."
Kare
"This is quite obvisouly an April Fool's joke."
uglymug
"1 clik fites plz"
dagreek
"This is going to be an intersting update. I do wander how a full scale battle is going to insue in the wastelands. But no more pvp??? That's wrong, keep that atleast."
AlPacinO
"Tetris was better."
bigmick
"I think this sounds Awesome"
grzesiek17
"Double trolled."
Jobu
"Too long, didn't read. "
Badsniper
"I hate this! /writes ticket."
Twitch
"Bye "
Hommie
"all the people who quit, good riddance to them, they obviously don't enjoy the game as it is now.."
Ryuni
"Sounds like a 2 year project, nothing we'll see anytime soon If it's not a joke of course."
bcfcespley
"Might aswell of been in russian because I dont get a word of it "
Pyro02
"So basically, an online FF?"
Rod
"Lol, you can't fool us twice Zorg. The tetris idea was sucky, but this? Ha!"
GodofWar
"I actually really liked the bottom one... the idea of tetris is fun and humorous"
defosage
"I'm still skeptical...but I hold out hope...if this is real, then I like it"
Albel
"I kinda liked the tetris idea better......this sounds terrible...."
LordPain
"liked tetris better...if its fake boooooo too serious.....if its real then Doomsday has been set "
Aaron
"You are only allowed one april fools, next time remember that"
graveman
"I liked the tetris joke better... And now I'll need someone to help me cross the street... any takers?"
anialator
"Sounds complicated. Good luck to ya!"
Haze
"I prefered the tetris idea, just dont seem to like this much "
Cieran
"hmmm don't like it.."
Jess
"Hunting will be made free for the use in leveling. not too fair with all the people who have paid to hunt to ava in the past"
Smk
"These changes sound awesome! Just what this game needs! I'm really looking forward to it! "
MoRpHiUs
"i this is a april fools joke you realy took your time for it lol "
"if this is true, ill be in debt for no reason since hunting is free :"
KevMan
"Sounds amazing to be honest. Im really looking forward to this, and it has given me incentive to start leveling on dev. I wasnt sure what to think of "free hunting" .... untill i seen the pvp change."
OJuice
"This sounds awesome. Can't wait to see the final product. (:"
Tumbzku
"Sounds awesome! Bet you get alot of newbies with that update"
BradzZz
"rofl, you guys got pwned maybe, april fools? "
007Ben
"free hunting? then everyone will become av too easy "
Halloween 2023
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie
- Updated by Pie
Meep Coin
- Updated by Pie
Meepcoin
- Updated by Pie
Halloween 2023
- Updated by Pie