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The Voluntary Devs and Voluntary Helpers have made the difficult decision to temporarily freeze the Warfare system in order to address excessive lag we've been observing the past 12 hours. The lag has been identified as an issue that is beyond the control of the Voluntary helpers and Voluntary Devs, and we have informed Zorg to look into the matter.
We understand that the Warfare system is a popular and important feature for many players, and we apologize for any inconvenience this may cause. However, we believe that taking the time to properly address the lag issue will ultimately lead to a better overall experience for all players. During this time no side shall gain any metal therefore no one gains or loses points during the downtime. The map will essentially be frozen.
We are hopeful that Zorg will be able to quickly isolate the cause of the lag and push out a fix. In the meantime, we ask for your patience and understanding as we work to improve the system. We will continue to keep everyone updated on the progress of the fix and will work as quickly as possible to bring the Warfare system back online.
Thank you for your support and understanding.
We understand that the Warfare system is a popular and important feature for many players, and we apologize for any inconvenience this may cause. However, we believe that taking the time to properly address the lag issue will ultimately lead to a better overall experience for all players. During this time no side shall gain any metal therefore no one gains or loses points during the downtime. The map will essentially be frozen.
We are hopeful that Zorg will be able to quickly isolate the cause of the lag and push out a fix. In the meantime, we ask for your patience and understanding as we work to improve the system. We will continue to keep everyone updated on the progress of the fix and will work as quickly as possible to bring the Warfare system back online.
Thank you for your support and understanding.
Just a minor update. I'm looking into re-balancing the Deployment Kits because as of now, they're hardly used. Which is a shame, they're a cool tactical tool. Depending on how it goes, these rebalances may stand, get reversed, or be slightly adjusted till they are perfectly viable yet still fairly balanced.
Currently they heal for 100hp/min over 10 minutes till all 1000hp is depleted. The new change will now have them deplete 200hp/min over 5 minutes so still retaining a max 1000hp. No other changes in behavior are made at this time. And the cost will continue to remain at 200 WF pts for now.
Note: The max number of drones any gang can have at once is still capped at 3.
Currently they heal for 100hp/min over 10 minutes till all 1000hp is depleted. The new change will now have them deplete 200hp/min over 5 minutes so still retaining a max 1000hp. No other changes in behavior are made at this time. And the cost will continue to remain at 200 WF pts for now.
Note: The max number of drones any gang can have at once is still capped at 3.
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