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Game News posted by Zorg
Tuesday, June 14th 2011
Why do I announce dead lines and miss them? Well when you work for yourself in a job such as this, there is no pressure really to get anything done. I have no boss standing over me telling me I'm not working hard enough, so it's very easy to procrastinate and put things off until tomorrow. For those of you at college or university, imagine how much work you'd get done if you could do it whenever you wanted with no time limit.

So when I say something is coming out tomorrow, all of a sudden there is pressure to keep my word. But even dead lines I miss have resulted in me doing much more work than I would have otherwise as I stay up until 5am drinking coffee trying to meet it. It's good that people give me a hard time when I miss them, but just because I've missed them does not mean they did not serve their purpose.

I apologize if this annoys some people or results in disappointment, I quite often underestimate just how much work is involved in some things. Having said all that, outfits are coming out in the platinum store later today.
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Game News posted by Zorg
Friday, June 10th 2011
Been a lengthy process assigning all the current outfits to artists, we've basically gone back through all the outfits and worked out who made what ready for the platinum store. I've also had all the graphics artists go through the outfits and assign the biggest variety of hue / brightness / saturation combinations possible. You'll notice even gang outfits now have a variety of tones available, which should make group photos a little more interesting to look at.

Current stats are...
bcfcespley has made 70 outfits.
faelust has made 41 outfits.
DMaster has made 83 outfits.
dk16 has made 466 outfits.
Zorg has made 245 outfits.

Mine may not be accurate, but yeah turns out Dk16 has done A LOT of work for this game. The outfits are nearly ready to go on sale on the platinum store, just a little more coding needed.
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Game News posted by Zorg
Wednesday, June 8th 2011
Spent most of today coding this, so figured I should post some screen shots as most of you will never get to see it. Players designated as Artists with graphics control can now create their own custom list of available hue, saturation and brightness settings for their items. This all now runs through ImageMagick allowing a much wider range of possibilities than the old system.

Why not just give these controls straight to players? Sadly, it allows too much control and you can truly create some horrible looking stuff with it... which annoys designers who put a lot of effort in to making them look good.

screenshot

The above is just an example, we will not be allowing different colors for gang clothing like that. I'm going to have all the graphics designers start working through outfits and selecting a variety of options for each tonight.
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Game News posted by Zorg
Wednesday, June 8th 2011
Character design is back online, if you have any trouble with outfit items unlocking from achievements or gift boxes let me know. The unlock process has been completely remade within the database ready for new platinum store unlockable outfits. The store isn't selling anything yet as I still need to finish scripting that.

Hue changing of items will not show up yet as we need to go through all the items and select which hues to use. We will no longer be allowing a complete spectrum of hues on all items, it will be down to the artist who designed it to hand pick which will be available.
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