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Game News posted by Zorg
Wednesday, July 13th 2016
I know how much you guys love this warfare map, so how about another 3 months of it? Just kidding, I was literally working up until the point I left for my holiday trying to get stuff done for our new game so didn't get chance to do the switch. Although I had internet access on my holiday I didn't have my laptop, and doing the switch on my regular PC would have been horrific. I find it hard to even work on PCs that aren't running Ubuntu these days.

Warfare switch will happen tomorrow morning at the usual time, apologies for the delay. I'll see if I can get some other things done around here while I'm at it.
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Game News posted by Zorg
Thursday, May 5th 2016
Good morning, I'll be getting the anniversary stuff up today, although it may be a little late. I have to drive over to Aberdeen and back today, once I get back I'll make sure it's all done. Totally forgot about the war scores, but it's been crazily hectic here in the office recently. These 50+ hour weeks are slowly killing me.

Warfare: January - March 2016
1: Outcasts: 3,551,730 Points
2: Dark Flame: 892,850 Points
3: Blade of Dawn: 290,540 Points
4: Chapter: 106,570 Points

Someone in the community has approached me with an interest in helping code the game. I'll be chatting to him tomorrow on Skype. At this point I'd be more than happy to hand the reins over to someone new and motivated,
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Game News posted by Zorg
Thursday, March 31st 2016
I'm in early to do the warfare switch, as always. While I wait for structures to demolish, I thought I'd give you guys an update on what's going on. I know some people here think I just laze around at the studio all day doing little to no work, in general it's quite the opposite. It's just not work on Legacy, or Fallen Sword, or Eldevin.

For the last year I've been working on our newest project, and as much as I'd love to show everyone what it is, it's sadly still a secret. The server-side / back end of this project is written entirely by me and it's putting me under quite a large amount of pressure.

That being said it's going to be a great game and I'm incredibly proud of what we've made so far. It should be released fully towards the end of the year, it's heavily influenced by our past projects and even has a few mechanics from Legacy in it that you'll one day see.

What does this mean for our current games? Our continued existence as a company requires that we make new products as the old ones lose popularity. This does not mean we've forgotten about you guys, and it does not mean we're shutting down old projects. It does mean it's really hard for me to find time to do updates at the moment, but wont necessarily always be that way.

I'll always try to keep Legacy running, regardless of what the company is doing, but I can't let it keep stressing me out anymore than I don't have time to do massive updates. If someone else wanted to do updates in their free time for me, I'd probably be able to swing it so they could get access to the code at this point. But we've all grown up a lot in these past 10 years, we all used to have lots of free time and now find ourselves with less and less, so I can't imagine volunteers having much more time than myself.

As for the voluntary helper situation, I'm going to loosen up the rules a bit when it comes to being staff and playing the game as well. I'll be chatting to FatTony about his possible ascension in the coming weeks.
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Game News posted by Zorg
Monday, February 15th 2016
Hold your horses, before you all go create a "Legacy" guild on Neopets to "keep the community together", this ship isn't sinking just yet. Only I can shut this game down, and you guys haven't managed to drive me to that yet!

Ideally I'd like to find a replacement for Scott, someone with more free time for such things than I have myself. But if it comes to it, I will do the job myself. Plans are in motion, and as Scott is quoting Hitchiker's Guide to the Galaxy.... DON'T PANIC!
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