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So, few changes coming on April 1st. This is the first draft for the North West quadrant, obviously just a tactical overview for now with the usual color coding. Not sure yet what the central objective will be but it will not be something that gives an advantage over warfare itself.
Also as of April 1st we intend to start offering exposure removal at a price from our hospital. Possibly with some exposure healing item drops being added to hunting. We haven't decided on price yet be it in warfare points or credits. Anyway link to tactical view of north west quadrant below.
North-West Draft : north-west-draft.png
As stated before the HQ starting positions will be fixed, the ability to undeploy and move them will be removed for this 3 month period.
Also as of April 1st we intend to start offering exposure removal at a price from our hospital. Possibly with some exposure healing item drops being added to hunting. We haven't decided on price yet be it in warfare points or credits. Anyway link to tactical view of north west quadrant below.
North-West Draft : north-west-draft.png
As stated before the HQ starting positions will be fixed, the ability to undeploy and move them will be removed for this 3 month period.
Just switched my operating system to Windows 7, still adjusting to the change. Got lots of software that still needs to be re-installed right now but the essentials are done. So far it looks pretty good, still remains to be seen if it has the same stability issues Vista had though.
The rough draft for the next warfare map will be up in a few days time. As stated previously it will have 4 symmetrical islands with fixed HQ positions, giving no gang an upper hand based on movement or position. Objectives have yet to be decided, more news on that later.
The rough draft for the next warfare map will be up in a few days time. As stated previously it will have 4 symmetrical islands with fixed HQ positions, giving no gang an upper hand based on movement or position. Objectives have yet to be decided, more news on that later.
Yeah. just to answer some concerns. I'm not stopping work on Legacy to work on Vortex. All that is happening right now is I'm trying to get the project off the ground which is more of a one person job. Once all the core stuff is in place I'll be able to leave Aldo and Binime to work on it and come back.
The main work on Vortex may take another month or so but once that is done I'll be splitting my time more equally. The suggestion each week thing will pick up again later, maybe next week depending on time. I'm away now for 4 days at epic.LAN and then at a paintball tourney on the Sunday. More news when I get back.
The main work on Vortex may take another month or so but once that is done I'll be splitting my time more equally. The suggestion each week thing will pick up again later, maybe next week depending on time. I'm away now for 4 days at epic.LAN and then at a paintball tourney on the Sunday. More news when I get back.
This is the last blog that will be posted on Legacy in regards to my second game Vortex Online. If you want to keep up to date with news regarding the development process you must now visit the vortex site itself. The portal website is now live and you may signup, although you will not be able to login to the game for some time.
Private Beta testers, future newbie guides and moderators will all be chosen from those active on the vortex site. Also we will be leaking various information about the game to the forums through out the development process including back story, race information, ship designs, etc. So if you're interested in my second game that is the place to be!
Private Beta testers, future newbie guides and moderators will all be chosen from those active on the vortex site. Also we will be leaking various information about the game to the forums through out the development process including back story, race information, ship designs, etc. So if you're interested in my second game that is the place to be!
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