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Legacy anniversary banners and such will go out on Monday as it's a bit late to rush anything out last minute. Have a good week-end!
Scores for the last period of Warfare are listed below. In addition to this I have fixed the midnight lag.
The cause was the lack of indexes of the dev item database. The midnight tick ran fine on the live game, but on dev queries that update tokens have to repeatedly search the item database for casino cards. These queries were taking upward of 20 seconds to complete due to the lack of indexing and the MySQL database was devoting all of it's CPU usage.
This should also fix a lot of the lag on dev when viewing the market and other item related pages.
Warfare: January - March 2018
1: Blade of Dawn: 3,142,490
2: Outcasts: 976,460
3: Dark Flame: 544,820
4: Chapter: 351,780
Sorry for the delay in switching over Warfare, I'm blaming Easter Holidays and such.
The cause was the lack of indexes of the dev item database. The midnight tick ran fine on the live game, but on dev queries that update tokens have to repeatedly search the item database for casino cards. These queries were taking upward of 20 seconds to complete due to the lack of indexing and the MySQL database was devoting all of it's CPU usage.
This should also fix a lot of the lag on dev when viewing the market and other item related pages.
Warfare: January - March 2018
1: Blade of Dawn: 3,142,490
2: Outcasts: 976,460
3: Dark Flame: 544,820
4: Chapter: 351,780
Sorry for the delay in switching over Warfare, I'm blaming Easter Holidays and such.
Warfare results are listed below.
Warfare: October - December 2017
1: Blade of Dawn: 1,685,000
2: Outcasts: 945,150
3: Dark Flame: 726,020
4: Chapter: 707,540
The new map is making me dizzy. Happy 2018 everyone!
Warfare: October - December 2017
1: Blade of Dawn: 1,685,000
2: Outcasts: 945,150
3: Dark Flame: 726,020
4: Chapter: 707,540
The new map is making me dizzy. Happy 2018 everyone!
The new Warfare Map will be 'Shifting Tides' that GAGANB designed in the Suggestions forum. A small tweak from the suggested design is that structures will not become immune to damage when a HQ is next to a blocked tile, only damage from the blast ability will be stopped.
Full details can be found here:
http://www.legacy-game.net/forums3.php?f=forum_sugg&t=54309
The key mechanic is that HQs will be locked to their positions on the outside of the map but the whole outer map will rotate every hour.
Full details can be found here:
http://www.legacy-game.net/forums3.php?f=forum_sugg&t=54309
The key mechanic is that HQs will be locked to their positions on the outside of the map but the whole outer map will rotate every hour.
Halloween 2023
- Updated by Pie
Meep Coin
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Meepcoin
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Halloween 2023
- Updated by Pie
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Meep Coin
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Meepcoin
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Halloween 2023
- Updated by Pie