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Alright, here are some of the changes made; might have missed some:
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
-- Market changes
---> Market Logs will show latest items first
---> Market sales in Combat Log now link to Market Logs
-- Forum Changes
---> New "Link" button in Forums that copies the link to the post (not absolute path)
---> Updates for Anonymous Threads
------> Admin can now silence people that are part of the thread
------> Only default smileys are used
------> Admin page for player list can be sorted by headers
-- WL Updates
---> WL Command box should now be saved properly
---> WL `/glance` is now case-insensitive
---> Radiation Cannon `/trigger` now appears in WF Chat for all players
-- Misc Updates
---> Fixed bug allowing PMs after max has been reached
---> Links are now stylized with a small image beside it (does not apply to image links)
---> Shrubbed players will see a list of names they can PM to appeal the Shrub
---> Inventory page now mentions shift-clicking
---> Resonating Cow Bell recipe buffed (check stickied thread on main for Crafting updates)
---> A few backend tweaks with how Gang Armories are handled
---> Double event now affects base backlog gains
A patch released today containing a bunch of quality of life updates related to crafting and drones. Here is a list:
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
Okay, there is an existing bug where Rare/Epic/Godlike Blueprints are not rewarding XP to those with Crafting level 9.
If you have any and are at level 9, hold off until it is fixed.
If you have used any when at Level 9, drop me a PM.
If you have any and are at level 9, hold off until it is fixed.
If you have used any when at Level 9, drop me a PM.
Ok, I nerfed the rewards from the CBells by a bit.
The optional Shards now give 25/40/60 less than previously based on recipe tier, but Abstruse rewards remain unaffected.
To those who got the better numbers, well, congrats.
Not many of those though.
The optional Shards now give 25/40/60 less than previously based on recipe tier, but Abstruse rewards remain unaffected.
To those who got the better numbers, well, congrats.
Not many of those though.


- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB