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A patch released today containing a bunch of quality of life updates related to crafting and drones. Here is a list:
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
1) Crafting will now use items from your material storage. Priority for auto-select on the crafting page goes inventory first, then top-most stack in material storage.
2) Added a Quick Stack button to material storage that will put all your tools and materials in your inventory into available storage slots, in one go. Say thanks to rollin for coding this.
3) Added a recipe for Manganese Ingot and Plate to Blueprint Shop. These items are used as optionals in drone repair recipes. 20% condition restored for Mang ingot, 60% for Mang plate.
4) The better the material used in drone repairs, the lower the repair duration. For example, 5 Gold Plates will only take 15 minutes now, whereas 5 Steel Plates will take 90 minutes.
5) Damage taken on successful drone jobs now scales with job level. Level 1 jobs have 5-10 damage range while level 10 jobs have 10-25 damage range.
6) Drones in your drone bay and on active jobs will be ordered by level now.
Okay, there is an existing bug where Rare/Epic/Godlike Blueprints are not rewarding XP to those with Crafting level 9.
If you have any and are at level 9, hold off until it is fixed.
If you have used any when at Level 9, drop me a PM.
If you have any and are at level 9, hold off until it is fixed.
If you have used any when at Level 9, drop me a PM.
Ok, I nerfed the rewards from the CBells by a bit.
The optional Shards now give 25/40/60 less than previously based on recipe tier, but Abstruse rewards remain unaffected.
To those who got the better numbers, well, congrats.
Not many of those though.
The optional Shards now give 25/40/60 less than previously based on recipe tier, but Abstruse rewards remain unaffected.
To those who got the better numbers, well, congrats.
Not many of those though.
Okay, so, Cow Bells are now going to have some value to the, and they are going to help those who are actively participating in the WLs actually get something that allows them to catch up to the older veteran when it comes to Abilities.
Cow Bell Crystallization has been revamped as a recipe.
This affects all 3 tiers.
All tiers will require 2 Null Crystal Shards as the base, and all tiers will allow 1 optional Crystal Shard of any type, or an Abstruse Crystal.
The optional shards will give XP based on their rarity; Fires giving the more than Oranges, etc.
Abstruse Crystals are however king here, and will give the most out of all of them.
Do note that Nulls cannot be used as an optional Shard.
Obviously, the higher tiered recipes will get you more XP per craft, so keep that in mind.
Also, Abstruse Crystals now drop from Crystal Entities.
They're rare though; rarer than Fires. So good luck with that.
Note: Right now, there is a visual bug when it comes to crafting being used on targeted items; the XP rewarded after a craft shows the base XP reward, regardless if you are overleveled, or if you used any optional items.
This is a visual bug; you are actually rewarded based on the calculation you see while choosing the items; the text in red.
I'll fix this when I get back.
Cow Bell Crystallization has been revamped as a recipe.
This affects all 3 tiers.
All tiers will require 2 Null Crystal Shards as the base, and all tiers will allow 1 optional Crystal Shard of any type, or an Abstruse Crystal.
The optional shards will give XP based on their rarity; Fires giving the more than Oranges, etc.
Abstruse Crystals are however king here, and will give the most out of all of them.
Do note that Nulls cannot be used as an optional Shard.
Obviously, the higher tiered recipes will get you more XP per craft, so keep that in mind.
Also, Abstruse Crystals now drop from Crystal Entities.
They're rare though; rarer than Fires. So good luck with that.
Note: Right now, there is a visual bug when it comes to crafting being used on targeted items; the XP rewarded after a craft shows the base XP reward, regardless if you are overleveled, or if you used any optional items.
This is a visual bug; you are actually rewarded based on the calculation you see while choosing the items; the text in red.
I'll fix this when I get back.
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