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Game News posted by Zorg
Thursday, October 30th 2008
Ok, ability reset will be Friday at 5pm (EST) server time, 10pm GMT. This is assuming all goes well, I'm going to a LAN gaming thing so I'm not sure if I will be physically able to reset abilities from the network I will be on.

I'll let you guys know Friday if it will have to be pushed back further, after the reset it would be good to get on as soon as possible to use up your backlog and get training if you want to stay ahead of things. Although a few hours isn't going to make a huge differance.
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Game News posted by Zorg
Sunday, October 26th 2008
Well as is a long lost custom halloween sees the introduction of some new templates. The original red alternative templates were made for halloweens long ago. Last year we didn't do any new ones as I didn't get chance, but this year now abilities are done and dusted I have time to relax and do some fun stuff. So I have added...

Yellow, Green and Pink templates for the Clean Basic layout. So if you like the clean basic layout as I do, you can now choose between 5 colors!
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Game News posted by Zorg
Saturday, October 25th 2008
Rough launch to the new system. Had to start over after a couple of bugs screwed things up. Having said that it all seems to be working now, got to fix the extra line above HP / Focus when you set them to text display and a few other minor typos and such.

There is a new vote up on the main page regarding increased ability points per hour for subscribers. Just want to see what player reaction is to the idea. I'll fine tune the system over the coming days and fix any bugs as I find them, feedback is appreciated.
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Game News posted by Zorg
Saturday, October 25th 2008
So, the ability system is now live. Experiment with it, get to understand everything and organize with friends to get different abilities so you can see each others and how they work. Wednesday night next week it will all reset to how it is right now (with 5 more days of backlog).

The ability 'Versatility' has been disabled (set to level 85) for the limbo period as it would require a stat reset to remove once trained, everything else is fully working. I'm going to spend this time debugging the system, clearing out tickets, cleaning up the dev server and fixing those who broke their dev accounts by name changing.
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