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Nanite Clusters Update: The Final Tweaks
We’re sharing what should be the last update regarding Nanite Clusters!
Recently, we discovered that a death timer had never been added to Nanite Clusters. This was originally intentional, as Aldo had other content plans for it that ultimately didn’t materialize. The idea was to reserve this functionality for specific raid encounters and other planned content—not for wasteland use as it’s been utilized.
With this in mind, we’ve now added a death timer to Nanite Clusters. This update ensures they will no longer allow instant re-entry into wasteland.
It now works as you would expect it.
Just a quick update that's long over due.
1. New HQ Color
You may have noticed that TC’s new HQ is gold—that’s because they’re the reigning champions of Wasteland. The gold stands out intentionally to keep “eyes on the prize.” Every gang’s gold HQ is already designed, so upon crowning a new champion, they’ll be awarded this unique HQ. While this is a cosmetic reward, it has no impact on gameplay.
2. Map Reception and Activity Boost
The response to the new map has been overwhelmingly positive. Last week, we hit mini-records in game and Wasteland activity. While I don’t have precise numbers, average points per player have increased significantly, showing an uptick in Wasteland engagement beyond the usual new map activity. If you have any specific feedback for the Content team, feel free to submit a ticket or message me directly. We’re eager to build on this momentum for future maps.
3. Indestructible Gang Beacons Misuse
A recent incident involved a gang planting the Radiation Cannon Trigger on their own Indestructible Gang Beacon, effectively preventing other gangs from destroying it and putting the Objective on cooldown. They then repaired it while earning WF points, exploiting the beacon’s NoMove protection. This behavior violates map mechanics and is considered WL farming. VH is investigating, and further abuse of this nature will have consequences. It’s disappointing to see this repeated, especially by those claiming leadership roles. Staff will provide additional updates when appropriate, but consider this an official warning to everyone else.
4. Nanite Clusters Clarification
There’s been some confusion about Nanite Clusters. Many assume it’s a simple full heal with a +100 overheal, but it’s more than that. Since it doesn’t function as a revive, it doesn’t trigger a WL reentry timer, allowing immediate reentry into Wasteland. This is confirmed as intended behavior, and I’ll ensure the Wiki and item description are updated as of now. If there are concerns, please start a discussion in Suggestions. On a side note I've paused X-Crates rewards for gangs for now. Will look into an alternative form of compensatory to help weaker gangs.
5. Contributor Shout-out and Team Expansion
A big shout-out to rollin340, Bob, and GAGANB for their contributions to the latest content updates. Their dedication and creativity were essential to its success, and we’re grateful for their impact on the game.
Building on this momentum, we’re also expanding the Content team and looking to bring on additional Content Creators. If you’re passionate about game development and have fresh ideas for Wasteland, consider joining us! For more details on the roles and application process, feel free to reach out directly.
TL;DR
Gold HQ: TC’s HQ is gold to mark them as champions; purely cosmetic.
Map Success: New map boosted Wasteland activity and engagement.
Beacon Exploit Warning: Abuse of Indestructible Gang Beacons is under investigation.
Nanite Clusters: Allows immediate Wasteland reentry; Wiki to be updated.
Shout-out & Hiring: Thanks to rollin340, Bob, and GAGANB! We’re hiring Content Creators.
1. New HQ Color
You may have noticed that TC’s new HQ is gold—that’s because they’re the reigning champions of Wasteland. The gold stands out intentionally to keep “eyes on the prize.” Every gang’s gold HQ is already designed, so upon crowning a new champion, they’ll be awarded this unique HQ. While this is a cosmetic reward, it has no impact on gameplay.
2. Map Reception and Activity Boost
The response to the new map has been overwhelmingly positive. Last week, we hit mini-records in game and Wasteland activity. While I don’t have precise numbers, average points per player have increased significantly, showing an uptick in Wasteland engagement beyond the usual new map activity. If you have any specific feedback for the Content team, feel free to submit a ticket or message me directly. We’re eager to build on this momentum for future maps.
3. Indestructible Gang Beacons Misuse
A recent incident involved a gang planting the Radiation Cannon Trigger on their own Indestructible Gang Beacon, effectively preventing other gangs from destroying it and putting the Objective on cooldown. They then repaired it while earning WF points, exploiting the beacon’s NoMove protection. This behavior violates map mechanics and is considered WL farming. VH is investigating, and further abuse of this nature will have consequences. It’s disappointing to see this repeated, especially by those claiming leadership roles. Staff will provide additional updates when appropriate, but consider this an official warning to everyone else.
4. Nanite Clusters Clarification
There’s been some confusion about Nanite Clusters. Many assume it’s a simple full heal with a +100 overheal, but it’s more than that. Since it doesn’t function as a revive, it doesn’t trigger a WL reentry timer, allowing immediate reentry into Wasteland. This is confirmed as intended behavior, and I’ll ensure the Wiki and item description are updated as of now. If there are concerns, please start a discussion in Suggestions. On a side note I've paused X-Crates rewards for gangs for now. Will look into an alternative form of compensatory to help weaker gangs.
5. Contributor Shout-out and Team Expansion
A big shout-out to rollin340, Bob, and GAGANB for their contributions to the latest content updates. Their dedication and creativity were essential to its success, and we’re grateful for their impact on the game.
Building on this momentum, we’re also expanding the Content team and looking to bring on additional Content Creators. If you’re passionate about game development and have fresh ideas for Wasteland, consider joining us! For more details on the roles and application process, feel free to reach out directly.
TL;DR
Gold HQ: TC’s HQ is gold to mark them as champions; purely cosmetic.
Map Success: New map boosted Wasteland activity and engagement.
Beacon Exploit Warning: Abuse of Indestructible Gang Beacons is under investigation.
Nanite Clusters: Allows immediate Wasteland reentry; Wiki to be updated.
Shout-out & Hiring: Thanks to rollin340, Bob, and GAGANB! We’re hiring Content Creators.
I've set the map to a wtf mode for now. I'll build out the new map and launch it when I get home from work later, in about 18 hours. It's not much notice to get activity together for every gang, but it's better than me releasing things now with the members that are online.
New Map should launch at 9 PM server time.
Here are the scores from the last map:
1. The Chapter: 1,869,050 points
2. Outcasts: 1,112,340 points
3. Blade of Dawn: 615,870 point
4. Dark Flame: 238,790 points
Congratulations TC!
New Map should launch at 9 PM server time.
Here are the scores from the last map:
1. The Chapter: 1,869,050 points
2. Outcasts: 1,112,340 points
3. Blade of Dawn: 615,870 point
4. Dark Flame: 238,790 points
Congratulations TC!
Hope everyone's enjoying the Halloween festivities.
Anyway, I'll just jump right into it. I'd like to introduce the next map: Forsaken Citadel.
Now to go over how this map works, I'll explain some new mechanics this map will bring.
First, the brown squares are simply to represent the Ice Blocks. Which we already know melt and freeze based on the temperature gauge. As the ice freezes the buildable corners of the map are exposed in addition to walkable access towards the center of the map. When the ice melts your buildings are safe in the corners but you'll have to defend against any encroaching neighbors looking to capture an objective.
Second, every gang will start off with turrets securing their borders. Additionally every gang will have a beacon placed near the center of the Map. These beacons will rotate clockwise and swap positions with another gangs beacons at a set interval. They can not be attacked by anyone as they are stationed on an immovable square. However, all gang members can enter this beacon from the WL hive or /shift to it while in the wasteland and naturally they can move away from this square by either walking or phasing. But no one can walk into the beacon square. This beacon essentially is to act as a secondary sphere of influence for a gang to complement the HQ as well as to conserve their focus costs within the wasteland.
Third, as a balancing act the 3rd place gang shall be given one free building of their choice (expect Barracks) to be placed anywhere they wish within their territory. And the 4th place gang shall be given two free buildings of their choice (except Barracks) to be placed anywhere they wish within their territory. These buildings will have a slightly boosted HP, but nothing a well coordinated strike can't handle. The R18's of the 3rd and 4th placed gangs should reach out to VH (sumwish) with their decision of buildings and locations before the start of the next map. Failure to inform VH in a timely manner will result in VH/Devs making the decision for you during the time of map deployment.
Lastly, the 3rd place gang will have the privilege to choose the placements of the objectives. They must choose from among the squares the current objectives are on. And the 4th place gang will have the privilege to choose the starting HQ placements of all 4 gangs. The 4th placed gang can make their choice after the 3rd placed gang has finalized their decision. Same as before, failure to inform VH of their decision in a timely manner will result in VH/Devs deciding for them.
Additional Note: Wasteland Map Rewards will also be in effect at the start of this map. So the bonus items will be deposited in the respective gang's armory sometime during the start of the map. Rewards may get staggered throughout the map cycle.
Anyway, I'll just jump right into it. I'd like to introduce the next map: Forsaken Citadel.
Now to go over how this map works, I'll explain some new mechanics this map will bring.
First, the brown squares are simply to represent the Ice Blocks. Which we already know melt and freeze based on the temperature gauge. As the ice freezes the buildable corners of the map are exposed in addition to walkable access towards the center of the map. When the ice melts your buildings are safe in the corners but you'll have to defend against any encroaching neighbors looking to capture an objective.
Second, every gang will start off with turrets securing their borders. Additionally every gang will have a beacon placed near the center of the Map. These beacons will rotate clockwise and swap positions with another gangs beacons at a set interval. They can not be attacked by anyone as they are stationed on an immovable square. However, all gang members can enter this beacon from the WL hive or /shift to it while in the wasteland and naturally they can move away from this square by either walking or phasing. But no one can walk into the beacon square. This beacon essentially is to act as a secondary sphere of influence for a gang to complement the HQ as well as to conserve their focus costs within the wasteland.
Third, as a balancing act the 3rd place gang shall be given one free building of their choice (expect Barracks) to be placed anywhere they wish within their territory. And the 4th place gang shall be given two free buildings of their choice (except Barracks) to be placed anywhere they wish within their territory. These buildings will have a slightly boosted HP, but nothing a well coordinated strike can't handle. The R18's of the 3rd and 4th placed gangs should reach out to VH (sumwish) with their decision of buildings and locations before the start of the next map. Failure to inform VH in a timely manner will result in VH/Devs making the decision for you during the time of map deployment.
Lastly, the 3rd place gang will have the privilege to choose the placements of the objectives. They must choose from among the squares the current objectives are on. And the 4th place gang will have the privilege to choose the starting HQ placements of all 4 gangs. The 4th placed gang can make their choice after the 3rd placed gang has finalized their decision. Same as before, failure to inform VH of their decision in a timely manner will result in VH/Devs deciding for them.
Additional Note: Wasteland Map Rewards will also be in effect at the start of this map. So the bonus items will be deposited in the respective gang's armory sometime during the start of the map. Rewards may get staggered throughout the map cycle.
Christmas 2024
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- Updated by Charlie
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