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Hope everyone's enjoying the Halloween festivities.
Anyway, I'll just jump right into it. I'd like to introduce the next map: Forsaken Citadel.
Now to go over how this map works, I'll explain some new mechanics this map will bring.
First, the brown squares are simply to represent the Ice Blocks. Which we already know melt and freeze based on the temperature gauge. As the ice freezes the buildable corners of the map are exposed in addition to walkable access towards the center of the map. When the ice melts your buildings are safe in the corners but you'll have to defend against any encroaching neighbors looking to capture an objective.
Second, every gang will start off with turrets securing their borders. Additionally every gang will have a beacon placed near the center of the Map. These beacons will rotate clockwise and swap positions with another gangs beacons at a set interval. They can not be attacked by anyone as they are stationed on an immovable square. However, all gang members can enter this beacon from the WL hive or /shift to it while in the wasteland and naturally they can move away from this square by either walking or phasing. But no one can walk into the beacon square. This beacon essentially is to act as a secondary sphere of influence for a gang to complement the HQ as well as to conserve their focus costs within the wasteland.
Third, as a balancing act the 3rd place gang shall be given one free building of their choice (expect Barracks) to be placed anywhere they wish within their territory. And the 4th place gang shall be given two free buildings of their choice (except Barracks) to be placed anywhere they wish within their territory. These buildings will have a slightly boosted HP, but nothing a well coordinated strike can't handle. The R18's of the 3rd and 4th placed gangs should reach out to VH (sumwish) with their decision of buildings and locations before the start of the next map. Failure to inform VH in a timely manner will result in VH/Devs making the decision for you during the time of map deployment.
Lastly, the 3rd place gang will have the privilege to choose the placements of the objectives. They must choose from among the squares the current objectives are on. And the 4th place gang will have the privilege to choose the starting HQ placements of all 4 gangs. The 4th placed gang can make their choice after the 3rd placed gang has finalized their decision. Same as before, failure to inform VH of their decision in a timely manner will result in VH/Devs deciding for them.
Additional Note: Wasteland Map Rewards will also be in effect at the start of this map. So the bonus items will be deposited in the respective gang's armory sometime during the start of the map. Rewards may get staggered throughout the map cycle.
Anyway, I'll just jump right into it. I'd like to introduce the next map: Forsaken Citadel.
Now to go over how this map works, I'll explain some new mechanics this map will bring.
First, the brown squares are simply to represent the Ice Blocks. Which we already know melt and freeze based on the temperature gauge. As the ice freezes the buildable corners of the map are exposed in addition to walkable access towards the center of the map. When the ice melts your buildings are safe in the corners but you'll have to defend against any encroaching neighbors looking to capture an objective.
Second, every gang will start off with turrets securing their borders. Additionally every gang will have a beacon placed near the center of the Map. These beacons will rotate clockwise and swap positions with another gangs beacons at a set interval. They can not be attacked by anyone as they are stationed on an immovable square. However, all gang members can enter this beacon from the WL hive or /shift to it while in the wasteland and naturally they can move away from this square by either walking or phasing. But no one can walk into the beacon square. This beacon essentially is to act as a secondary sphere of influence for a gang to complement the HQ as well as to conserve their focus costs within the wasteland.
Third, as a balancing act the 3rd place gang shall be given one free building of their choice (expect Barracks) to be placed anywhere they wish within their territory. And the 4th place gang shall be given two free buildings of their choice (except Barracks) to be placed anywhere they wish within their territory. These buildings will have a slightly boosted HP, but nothing a well coordinated strike can't handle. The R18's of the 3rd and 4th placed gangs should reach out to VH (sumwish) with their decision of buildings and locations before the start of the next map. Failure to inform VH in a timely manner will result in VH/Devs making the decision for you during the time of map deployment.
Lastly, the 3rd place gang will have the privilege to choose the placements of the objectives. They must choose from among the squares the current objectives are on. And the 4th place gang will have the privilege to choose the starting HQ placements of all 4 gangs. The 4th placed gang can make their choice after the 3rd placed gang has finalized their decision. Same as before, failure to inform VH of their decision in a timely manner will result in VH/Devs deciding for them.
Additional Note: Wasteland Map Rewards will also be in effect at the start of this map. So the bonus items will be deposited in the respective gang's armory sometime during the start of the map. Rewards may get staggered throughout the map cycle.
It's finally time for Halloween! Shortly after this posts, I'm going to turn on all of the Halloween knobs and switches. You'll be able to buy the seasonal items from Joe's merchandise and hunt the Halloween NPC's. This year, we made sure to double check the hunting drops, as last year things started off with the Halloween hunts having 0 loot tables.
[b]Events[/b]
This year we'll be having a some of our normal events. Halloween WW's will start tomorrow and I'll have a game thread up soon with a link to the rules for any refreshers. Please make sure you participate, as Mod Kills really sour the game.
Make sure you check the Main Forums for the annual Halloween Costume Contest. I look forward to seeing all of your creative ideas this year!
Be sure to keep an eye out for some special WL activity on the weekends. This time of year is when Shadress likes to wake. Rumors are circulating that the Hive Government are starting to get worried about her activity. There may be some rewards this year outside of the normal individual ones handed out Make sure you do your part!
There may be some extra surprises headed your way. Make sure you keep an eye out for anything out of the ordinary.
[b]Events[/b]
This year we'll be having a some of our normal events. Halloween WW's will start tomorrow and I'll have a game thread up soon with a link to the rules for any refreshers. Please make sure you participate, as Mod Kills really sour the game.
Make sure you check the Main Forums for the annual Halloween Costume Contest. I look forward to seeing all of your creative ideas this year!
Be sure to keep an eye out for some special WL activity on the weekends. This time of year is when Shadress likes to wake. Rumors are circulating that the Hive Government are starting to get worried about her activity. There may be some rewards this year outside of the normal individual ones handed out Make sure you do your part!
There may be some extra surprises headed your way. Make sure you keep an eye out for anything out of the ordinary.
Sorry it's taken me a while to post. Here are last round's results:
1. The Chapter: 1,871,860 points
2. Blade of Dawn: 1,390,990 points
3. Dark Flame: 879,605 points
4. Outcasts: 467,385 points
Congratulations TC!
1. The Chapter: 1,871,860 points
2. Blade of Dawn: 1,390,990 points
3. Dark Flame: 879,605 points
4. Outcasts: 467,385 points
Congratulations TC!
Greetings all.
Due to real world commitments, both Matt and Joseph have determined that they will be stepping down from the position of Volunteer Helper for Legacy. Despite multiple ups and downs, I wish to formally thank these two for their assistance within Legacy.
That being said, I will be looking for two new members to become Volunteer Helpers. Applications will be posted in the Main Forum until the 7th of September. If you wish to apply, please see the stickied thread there for details on the application process.
Look forward to seeing your applications.
Due to real world commitments, both Matt and Joseph have determined that they will be stepping down from the position of Volunteer Helper for Legacy. Despite multiple ups and downs, I wish to formally thank these two for their assistance within Legacy.
That being said, I will be looking for two new members to become Volunteer Helpers. Applications will be posted in the Main Forum until the 7th of September. If you wish to apply, please see the stickied thread there for details on the application process.
Look forward to seeing your applications.
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