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After hearing the concerns of many players, I have tweaked some crafting recipes and the sellback values of items made through crafting. Note that the sellback changes only affect new items, not existing items. Here is a list of changes:
Recipe Changes:
Pistol - no longer takes 1 steel ingot
Shotgun - no longer takes 1 steel ingot
Crowbar - takes 1 steel ingot instead of 2
Steel Plate - gives 24 xp instead of 8
Copper Ingot - gives 12 xp instead of 8
Copper Plate - gives 36 xp instead of 8
Bronze Ingot - gives 16 xp instead of 12
Bronze Plate - gives 48 xp instead of 12
Silver Ingot - gives 32 xp instead of 16
Silver Plate - gives 96 xp instead of 16
Silver Hard Hat - gives 72 xp instead of 36
Gold Ingot - gives 64 xp instead of 32
Gold Plate - gives 192 xp instead of 32
Medical Crate - takes 1 artificial wood instead of 2, and gives 60 xp instead of 50
The idea is to provide more grinding options so that Upgraded Revival Kit isn't the immediate choice at every level.
Sellback Changes:
Flint - 0c becomes 25c
Hemlock - 0c becomes 50c
Nightshade - 0c becomes 50c
Poison - 0c becomes 100c
Artificial Wood - 25c becomes 50c
Short Barrel - 0c becomes 80c
Long Barrel - 0c becomes 120c
Large Barrel - 0c becomes 160c
Steel Ingot - 0c becomes 40c
Copper Ingot - 0c becomes 60c
Bronze Ingot - 0c becomes 60c
Silver Ingot - 0c becomes 90c
Gold Ingot - 0c becomes 120c
Steel Plate - 0c becomes 120c
Copper Plate - 0c becomes 180c
Bronze Plate - 0c becomes 180c
Silver Plate - 0c becomes 270c
Gold Plate - 0c becomes 360c
Recipe Changes:
Pistol - no longer takes 1 steel ingot
Shotgun - no longer takes 1 steel ingot
Crowbar - takes 1 steel ingot instead of 2
Steel Plate - gives 24 xp instead of 8
Copper Ingot - gives 12 xp instead of 8
Copper Plate - gives 36 xp instead of 8
Bronze Ingot - gives 16 xp instead of 12
Bronze Plate - gives 48 xp instead of 12
Silver Ingot - gives 32 xp instead of 16
Silver Plate - gives 96 xp instead of 16
Silver Hard Hat - gives 72 xp instead of 36
Gold Ingot - gives 64 xp instead of 32
Gold Plate - gives 192 xp instead of 32
Medical Crate - takes 1 artificial wood instead of 2, and gives 60 xp instead of 50
The idea is to provide more grinding options so that Upgraded Revival Kit isn't the immediate choice at every level.
Sellback Changes:
Flint - 0c becomes 25c
Hemlock - 0c becomes 50c
Nightshade - 0c becomes 50c
Poison - 0c becomes 100c
Artificial Wood - 25c becomes 50c
Short Barrel - 0c becomes 80c
Long Barrel - 0c becomes 120c
Large Barrel - 0c becomes 160c
Steel Ingot - 0c becomes 40c
Copper Ingot - 0c becomes 60c
Bronze Ingot - 0c becomes 60c
Silver Ingot - 0c becomes 90c
Gold Ingot - 0c becomes 120c
Steel Plate - 0c becomes 120c
Copper Plate - 0c becomes 180c
Bronze Plate - 0c becomes 180c
Silver Plate - 0c becomes 270c
Gold Plate - 0c becomes 360c
Some stuff that I ninja'd into rollin's update:
1) Crafting Recipe Selection page has sorting when you click on the filter labels. Click again to sort in the opposite direction.
2) Crafting Recipe Selection page now has your crafting level and xp bar on the bottom of the page.
3) Rent Again button added to the drone collection page.
4) Material Storage add all identical items checkbox is checked on by default.
1) Crafting Recipe Selection page has sorting when you click on the filter labels. Click again to sort in the opposite direction.
2) Crafting Recipe Selection page now has your crafting level and xp bar on the bottom of the page.
3) Rent Again button added to the drone collection page.
4) Material Storage add all identical items checkbox is checked on by default.
Okay, another update.
Releasing the Blog a lttle early, but here is the breakdown of the things that affect you as a player.
Material Storage Quests:
- Rejoice, for you can do Quests that will expand your storage.
- They are found on the Material Storage page itself.
- These quests, at least the ones that are available on release, will be do-able only once.
- Yes, they reward XP.
- No other quests. Yet.
Crafting:
- If you are Crafting Meds or CBells, the fixed output bonus is shown.
- Ranges are only shown for things like TMods or TMod Charging.
Wastelands UI:
- Yup. Yet another new UI update.
- Note at the top of the page where you usually only see the title; there are 2 other things.
-- "Toggle Edit" will enable/disable the thing at the top-left corner.
-- You can click and drag boxes using those to move the WL UI within the content area as a grid.
-- The order is maintained until you close your browser.
-- If you want to reset it, there is something you can click on the same row as the edit.
Wasteland Guards:
- When you are on a square where there are Guards, "Attack" is highlighted.
- When you have defeated a Guard, "Back to Wastelands" is highlighted.
- Yes, this means you can just spam the enter key to clear Guards. Again, rejoice.
I think that's all of it.
Let me know if you encounter any bugs.
Releasing the Blog a lttle early, but here is the breakdown of the things that affect you as a player.
Material Storage Quests:
- Rejoice, for you can do Quests that will expand your storage.
- They are found on the Material Storage page itself.
- These quests, at least the ones that are available on release, will be do-able only once.
- Yes, they reward XP.
- No other quests. Yet.
Crafting:
- If you are Crafting Meds or CBells, the fixed output bonus is shown.
- Ranges are only shown for things like TMods or TMod Charging.
Wastelands UI:
- Yup. Yet another new UI update.
- Note at the top of the page where you usually only see the title; there are 2 other things.
-- "Toggle Edit" will enable/disable the thing at the top-left corner.
-- You can click and drag boxes using those to move the WL UI within the content area as a grid.
-- The order is maintained until you close your browser.
-- If you want to reset it, there is something you can click on the same row as the edit.
Wasteland Guards:
- When you are on a square where there are Guards, "Attack" is highlighted.
- When you have defeated a Guard, "Back to Wastelands" is highlighted.
- Yes, this means you can just spam the enter key to clear Guards. Again, rejoice.
I think that's all of it.
Let me know if you encounter any bugs.
Here is what is new in this update:
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means


- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB