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Quick update.
You'll need to clear your cache for this.
You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.
I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
You'll need to clear your cache for this.
You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.
I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
Ventrix showed up earlier on SC I wonder what he wanted. Check out the thread in Main Forum (thanks dagreek) to see what happened! (Sorry ste for the butchered pixels )
So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.
Firstly, woot poster: Click me!
Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween
A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).
I'll share what rewards you can expect from it closer to its release
I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).
I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.
Have a good one!
So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.
Firstly, woot poster: Click me!
Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween
A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).
I'll share what rewards you can expect from it closer to its release
I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).
I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.
Have a good one!
Okay, quick mini-updates.
There is now a "Hunt Again" button when you hunt regular NPCs.
The button is also now focused on load; so you can just press enter/spacebar to do another hunt.
This does not appear for WL Guards.
SC and WLs chat now uses the same filter as the Forums.
If it wasn't allowed in the Forums, you can't use it in SC.
WLs commands can now be used in uppercase.
Also, /p can now be used to phase.
I might patch in /g for glancing too later on.
If you encounter any bugs, as usual, let us know.
There is now a "Hunt Again" button when you hunt regular NPCs.
The button is also now focused on load; so you can just press enter/spacebar to do another hunt.
This does not appear for WL Guards.
SC and WLs chat now uses the same filter as the Forums.
If it wasn't allowed in the Forums, you can't use it in SC.
WLs commands can now be used in uppercase.
Also, /p can now be used to phase.
I might patch in /g for glancing too later on.
If you encounter any bugs, as usual, let us know.
Double gains will commence at midnight server-time.
To be extra super duper specific, it will start when our in-game server time strikes 12:00 (am), marking the beginning of Saturday, this weekend, and your double gains.
It will end Monday 12:00 am (i.e. when monday starts....)
~Aldo
To be extra super duper specific, it will start when our in-game server time strikes 12:00 (am), marking the beginning of Saturday, this weekend, and your double gains.
It will end Monday 12:00 am (i.e. when monday starts....)
~Aldo
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie