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Updates, updates and updates!
While Zorg has been away the devs has been busy,
below is the compiled lists of changes/additions that the next update will bring. It mostly consists of some user experience updates (as usual by me.)
- Clicking text next to a checkbox will check it, in most areas of the game.
- Several dropdowns and buttons, now has identical styling, instead of the browser default.
- En icon next to chat limit bar will open a clickable emoticons box, to insert/lookup an emoticon
- Smiley pack 3 added in chat channels.
- Links in chat channels will be clickable.
- Clicking usernames or links in chat popup mode, now navigates the main legacy window, instead of the popup.
- Envelope icon in friends list module will turn grey if the friend has no space left.
- Staff members/Moderators/Guides will appear the top of the list of online chat members.
- Added gang badge to names in chat channel messages.
- Other minor UI/UX cases that has been bugging me lately.
I've also attempted a fix to prevent duplicate messages to be sent to the server in Chat Channels due to lag.
However it's unlikely that there won't still appear some duplicate messages client side, because of the way the chat is coded to begin with,
... and because, oh well, javascript ain't exactly my favourite language.
While Zorg has been away the devs has been busy,
below is the compiled lists of changes/additions that the next update will bring. It mostly consists of some user experience updates (as usual by me.)
- Clicking text next to a checkbox will check it, in most areas of the game.
- Several dropdowns and buttons, now has identical styling, instead of the browser default.
- En icon next to chat limit bar will open a clickable emoticons box, to insert/lookup an emoticon
- Smiley pack 3 added in chat channels.
- Links in chat channels will be clickable.
- Clicking usernames or links in chat popup mode, now navigates the main legacy window, instead of the popup.
- Envelope icon in friends list module will turn grey if the friend has no space left.
- Staff members/Moderators/Guides will appear the top of the list of online chat members.
- Added gang badge to names in chat channel messages.
- Other minor UI/UX cases that has been bugging me lately.
I've also attempted a fix to prevent duplicate messages to be sent to the server in Chat Channels due to lag.
However it's unlikely that there won't still appear some duplicate messages client side, because of the way the chat is coded to begin with,
... and because, oh well, javascript ain't exactly my favourite language.
Some stuff that I ninja'd into rollin's update:
1) Crafting Recipe Selection page has sorting when you click on the filter labels. Click again to sort in the opposite direction.
2) Crafting Recipe Selection page now has your crafting level and xp bar on the bottom of the page.
3) Rent Again button added to the drone collection page.
4) Material Storage add all identical items checkbox is checked on by default.
1) Crafting Recipe Selection page has sorting when you click on the filter labels. Click again to sort in the opposite direction.
2) Crafting Recipe Selection page now has your crafting level and xp bar on the bottom of the page.
3) Rent Again button added to the drone collection page.
4) Material Storage add all identical items checkbox is checked on by default.
Okay, another update.
Releasing the Blog a lttle early, but here is the breakdown of the things that affect you as a player.
Material Storage Quests:
- Rejoice, for you can do Quests that will expand your storage.
- They are found on the Material Storage page itself.
- These quests, at least the ones that are available on release, will be do-able only once.
- Yes, they reward XP.
- No other quests. Yet.
Crafting:
- If you are Crafting Meds or CBells, the fixed output bonus is shown.
- Ranges are only shown for things like TMods or TMod Charging.
Wastelands UI:
- Yup. Yet another new UI update.
- Note at the top of the page where you usually only see the title; there are 2 other things.
-- "Toggle Edit" will enable/disable the thing at the top-left corner.
-- You can click and drag boxes using those to move the WL UI within the content area as a grid.
-- The order is maintained until you close your browser.
-- If you want to reset it, there is something you can click on the same row as the edit.
Wasteland Guards:
- When you are on a square where there are Guards, "Attack" is highlighted.
- When you have defeated a Guard, "Back to Wastelands" is highlighted.
- Yes, this means you can just spam the enter key to clear Guards. Again, rejoice.
I think that's all of it.
Let me know if you encounter any bugs.
Releasing the Blog a lttle early, but here is the breakdown of the things that affect you as a player.
Material Storage Quests:
- Rejoice, for you can do Quests that will expand your storage.
- They are found on the Material Storage page itself.
- These quests, at least the ones that are available on release, will be do-able only once.
- Yes, they reward XP.
- No other quests. Yet.
Crafting:
- If you are Crafting Meds or CBells, the fixed output bonus is shown.
- Ranges are only shown for things like TMods or TMod Charging.
Wastelands UI:
- Yup. Yet another new UI update.
- Note at the top of the page where you usually only see the title; there are 2 other things.
-- "Toggle Edit" will enable/disable the thing at the top-left corner.
-- You can click and drag boxes using those to move the WL UI within the content area as a grid.
-- The order is maintained until you close your browser.
-- If you want to reset it, there is something you can click on the same row as the edit.
Wasteland Guards:
- When you are on a square where there are Guards, "Attack" is highlighted.
- When you have defeated a Guard, "Back to Wastelands" is highlighted.
- Yes, this means you can just spam the enter key to clear Guards. Again, rejoice.
I think that's all of it.
Let me know if you encounter any bugs.
Just a brief update on double gains following our awesome Awesome Hour!
tl;dr: Tentative dates are Saturday, Sunday July 21st-22nd. If you don't hear about a change, then these are the dates that will have it active.
I've been absolutely swamped the last few weeks with irl stuff so haven't had a chance to sit down and make a post or work on anything really but just wanted to say that we had like... 30-35+ unique people join in our Awesome Hour!
The turnout was great and a huge hats off to Connor, MattG2, and everyone else involved for organizing this and getting people together. I had a great time for the duration that I was there.
As for double gains and a reduced wl re-entry timer, I was initially thinking of doing this the weekend after this one (so like Sat July 21st, Sun July 22nd) since Zorg was out this past week.
Consider these the tentative dates unless you hear otherwise (if the dates change, then you will still get advance notice don't worry).
I'll also look to see if we can get double gains into some newer parts of the game that could benefit from it but for now it'll just affect the usual stuff of job payouts, energy, exp..etc.
As for the reduced wl re-entry timer, I think this same weekend would be a good time for it but let me know your thoughts if you'd rather have that on a separate weekend?
Speaking of weekends, "have a good one"!
~Aldo
tl;dr: Tentative dates are Saturday, Sunday July 21st-22nd. If you don't hear about a change, then these are the dates that will have it active.
I've been absolutely swamped the last few weeks with irl stuff so haven't had a chance to sit down and make a post or work on anything really but just wanted to say that we had like... 30-35+ unique people join in our Awesome Hour!
The turnout was great and a huge hats off to Connor, MattG2, and everyone else involved for organizing this and getting people together. I had a great time for the duration that I was there.
As for double gains and a reduced wl re-entry timer, I was initially thinking of doing this the weekend after this one (so like Sat July 21st, Sun July 22nd) since Zorg was out this past week.
Consider these the tentative dates unless you hear otherwise (if the dates change, then you will still get advance notice don't worry).
I'll also look to see if we can get double gains into some newer parts of the game that could benefit from it but for now it'll just affect the usual stuff of job payouts, energy, exp..etc.
As for the reduced wl re-entry timer, I think this same weekend would be a good time for it but let me know your thoughts if you'd rather have that on a separate weekend?
Speaking of weekends, "have a good one"!
~Aldo
Puncuation Posse
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie
- Updated by Meepers
HOF Top 10's
- Updated by Charlie
Crystal Maul Shaft
- Updated by Charlie
Crystal Maul Head
- Updated by Charlie