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Did you miss me?
I think the tags say it all.
Hello World.
Good to be back
Stay tuned for an informational podcast coming soon!
I think the tags say it all.
Hello World.
Good to be back

Stay tuned for an informational podcast coming soon!
Oh, also, if you have changed your options at all in the past few days, you might notice that the (!) notifications were turned off.
You can turn them back on now.
You can turn them back on now.
Here is what is new in this update:
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
- Drone Module (in templates)
-- It now live updates
-- There is a hover over for the details of the job (same as the page itself)
- Inventory
-- Expired timing was not showing in inventory - fixed
- WLs
-- Fixed a few UI issues regarding Shield
-- Fixed AI using the old format (they currently use 2 lines, but I have plans to change it)
- Crafting
-- New UI for when you are crafting something
--- You can now see what the normal XP gain is, and what you will actually get (you can hover over this)
--- Optional items field is not shown if there are none
--- Text has been replaced by pictures (you can hover over for details)
--- If you want to see the normal old text, hover over the (?)
-- Devs have more control over the recipes (More news on this when we decide to use them)
- New Quest
-- Storage for materials (rejoice)
-- It has 36 slots right now
-- It won't have Plat upgrades; will eventually be possible to upgrade it via other means
Here's another ninja update today, it includes the following:
- A (hopefully) last bugfix for the friends list module.
- Rank requirement for gang votes, gang referendums will only be hidden to lower ranks if a minimum rank greater than 2 has been explicitly set.
- Enhancements to local development environments that should make testing some things much easier for devs.
Just to let you guys know what i'm planning to do next. It'll be some staff related updates, because certain areas could use some enhancements.
- Lynx
- A (hopefully) last bugfix for the friends list module.
- Rank requirement for gang votes, gang referendums will only be hidden to lower ranks if a minimum rank greater than 2 has been explicitly set.
- Enhancements to local development environments that should make testing some things much easier for devs.
Just to let you guys know what i'm planning to do next. It'll be some staff related updates, because certain areas could use some enhancements.
- Lynx


- Updated by Food

- Updated by GAGANB

- Updated by GAGANB

- Updated by GAGANB