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Game News posted by Zorg
Friday, October 2nd 2015
Below are the Warfare results for the last round. I'm still working on my new "Online Chat", it'll be a stand alone thing at first but later will incorporate Warfare Chat and Side Chat as well.

Warfare: July - September 2015
1: Blade of Dawn: 2,317,260 Points
2: Outcasts: 1,571,950 Points
3: Chapter: 645,170 Points
4: Dark Flame: 522,200 Points

Have fun!
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Game News posted by Zorg
Thursday, October 1st 2015
Slightly late warfare this morning as I overslept, but it's all up now. Today I'm going to be reworking the code behind Side Chat. It's older than dirt and still uses Javascript AJAX methods instead of jQuery, I'm hoping that updating it all will also fix the issue where a tab running Legacy in Google Chrome slowly uses up all available CPU on a system. It should also open the way to allowing players to adjust the font size / scroll back through chat history / etc.

Good luck in Warfare, results will be posted later!
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Game News posted by Scott
Saturday, September 26th 2015
OKAY! I dun gone goofed, there - happy? No in all seriousness I let Legacy drop from my daily activity... I am sorry, I believe I just got a bit annoyed by the constant tension between HCS and the community - always in the middle.

Anyway - Willis has done a fine job and he's re-sparked me with Legacy, I'm going to read through mails and reply - Deal with any tickets and finish the GWC which is a shambles (on my part). I'm going to meet with Will soon and completely overhaul the entire staff areas and make sure they are 100% dust free so we are on the same page

I can only apologise and hope we can continue this love-hate relationship <3 No but all seriousness, sorry guys
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Game News posted by Zorg
Friday, September 25th 2015
In the interest of keeping everyone in the loop, the jQuery for the new Inventory is done I just need ot get it working correctly. I've removed the little gold box that appeared below stats every Monday to tell you new offers were available, it was annoying me. There is also a new option on the Dev Server called 'randomize my level' that makes you between 1 and 1000.

I plan on making the current attack system not take page loads, so when you do an attack it'll process it in the background and just show the result. This will work nicely for warfare meaning you don't have to leave the page and come back to fight stuff.

Before that though, I'm going to see if I can make the warfare map (when you're walking around) a little HTML5 canvas that can be dragged around to see more than 2 squares in each direction and allow you to move with the arrow keys. That would be a good start to making that whole page a lot nicer to use.