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Game News posted by Lynx
Monday, December 6th 2021
Yo. it's blog time again.

So the very sparse (and next to non-existant) feedback I have recieved on elite guards, an update that allows gangs to equip guards with items from the armoury will be coming soon.

Please note, that the items equipped on guards, does not affect the passive damage dealt, only damage dealt during fights.

That being said, below you'll find answers to some of the questions likely to be asked.

Does material costs still apply?
Yes - These have not been changed.

Will gangs be able to use the items while they are in use?
No - Gangs will not be able to withdraw the items while they are in use by one or more elite guards.

Will the items be destroyed or consumed upon use?
No - They will be available again once the elite guards in question are no longer in the wasteland.

Will trades/forge point, or the likes be deducted?
No - Only material costs still applies.

Will gangs be able to see which guards used which weapons?
Yes - An additional column has been added to the overview.

What happens if gangs don't equip their guards?
A default build (same as the current pre-update build) will be automatically applied.

Is it required to have an equal amount of items to guaards dispatched?
No - Once and item is available in your armoury, all alite guards can use that item, however, you will need 1 item for each slot.
This means, that if you want to use 2x Scout Drones for both misc slots, you must have 2x Scout Drones available.

Have any other stats been changed?
No - The base stats remain the same.

Do you have a preview or teaser?
Yes - Click here to see

Hope this answers most of the questions you may have.
If not, please ask away in the comments, or make a thread in the help forum.

Kind Regards
- Lynx
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Game News posted by Lynx
Tuesday, October 5th 2021
So, a recent, however small update I did, was pushed to the live server a little prematurely. I have now been around to test it,, and as far as I can tell, it didn't break anything this time.

So what actually changed?
An additional notification icon has been added to the main menu, alerting you if your messages inbox is full, you must first enable it under: Game Settings > Notifications Selection > Messages Inbox Full

That's all.
Have a nice week everyone.

- Lynx
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Game News posted by Lynx
Sunday, July 25th 2021
Hey ya'll

A wild blog post appeared
In all seriousness, got a few things on my mind, so this will be a quick one.

First off, I'll be pushing a small update to Diego's Hideout.
A button that'll let you claim all completed quests at once.


q1q2


The caveat to this is, it's a relatively "naive" approach that simply claims the quests 1-by-1 from the top down.

Which means if the first 2 quests in your list is claimed successfully, but the third fails, (f.x. if you fail the pistol quest)

The page will error out, and only the first 2 quests will be rewarded to you.
Yes. this is intended behaviour, so please don't report this as a bug.

Secondly, I've also pushed a potential small fix to gang armouries finishing upgrades permaturely before the time was up.

This is really really f..... cumbersome to test properly locally, so fingers crossed it'll not break the whole thing.

Remember last time, I tried to "fix" ticks?
Set the whole game back by 9 hours... yikes.

Last but not least, I just want to highlight a thread by hunter8 in the main forums.

Potential for a really great discussion there, I personally believe that my own proposed solution is somewhat feasible.

So please check it out, think about it, post your ideas, criticism, quotes, arguments or beliefs. just remember to keep it civil

So long.
See ya'll around.

- Lynx

Post mortem: It wasn't a quick blog post.
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Game News posted by Lynx
Friday, May 21st 2021
So yeah, just wanted to give a quick notice about a update I've thrown together today.

An image says more than a thousand words.


[Click for full size]


That's right, that is sortable/removeable quicklinks.

Besides the obvious fancy buttons, the most noticeable change about this is, that I've also bumped the amount of quicklinks to 15. (Up from 12)

And as always we'll be waiting for Zorg to push the update, you'll know by the usual ways when it's live.

See ya' around!

- Lynx
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