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Game News posted by Bongo
Wednesday, November 6th 2019
This is a multi-purpose blog. First I'll announce that the ghost/zombie, Stramineus, and Joe's Halloween items will be disappearing on the 10th. Hunt those ghosts while you can!

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Next, some small updates/bug fixes.

The padding on forum posts was bugged after the anonymous forum update. I fixed that (also added 10 px padding on top of forum posts, up from the 5px before. I think it looks nicer).

I added the active skills on a drone run on mouseover of the drones module and on the drone bays page.

I buffed the drone skill Evasion, so that it rolls Reliability * 3 instead of 2. With 25 Reliability, you'd have a 75% chance of evading danger, up from 50%. It was one of the least used skills, so hopefully this encourages more players to try it. Heavy Forcefield and Nanobot Repairs are also underused, but not sure how to go about buffing them.

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Finally, everybody go sign up in Wolf's Werewolves thread in Games Forum. It'll be fun, I promise.
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Dev News posted by Bongo
Tuesday, December 19th 2017
Hello Legacy,

Here are the notes for the latest update.

Bug Fix:

1) Fixed Flashlight giving out broken items (no sell price or trades, 4 mod slots) if you use it on jobs other than Mining and Exploration and get drops.

Changes:

1) Joe's Merchandise, Warfare Shop, and Casino Shop's backend have been recreated so that staff and devs can edit items in them on the fly.
2) Path and Phoenix Key Parts have been removed from drop tables and the exchange has been removed from Joe's Merchandise.

Shop Adjustments:
1) Added Chaos Armor to Casino Shop for 6000 tokens.
2) Removed Droid Drone from Warfare Shop (will be repurposed later)
3) Removed Recon Drones from Warfare Shop (will be repurposed later)
4) Removed Aeon Amulet (drops from Markswomen)
5) Orphic Amulet - price reduced to 110k wfps
6) Nerve Gauntlet - price reduced to 90k wfps
7) Bladed Duster - price reduced to 1k wfps
8 ) Advanced Flame Thrower - price reduced to 2k wfps
9) Tesla Rod - price reduced to 3k wfps
10) Throwing Pick - price reduced to 4k wfps
11) Dual Axe - price reduced to 6k wfps

Crystal Exchange Adjustments:
1) Crystal Sword - 5k crafting price, 100 tokens, requires Fire/Orange Crystal Shard (previously 17500 price and 500 tokens, cheaper crystal combo)
2) Crystal Bombs - 5k crafting price, 100 tokens, requires Fire/Yellow Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
3) Rail Gun - 5k crafting price, 100 tokens, requires Fire/Green Crystal Shard
(previously 17500 price and 500 tokens, cheaper crystal combo)
4) T2 Armours - 60k crafting price (down from 90k), requires Perf Void and Perf Water now (previously required Perf Yellow)
5) T2 Weapons - 21k crafting price (down from 35k)
6) T2 Chainblade - requires Perf Air (previously Perf Null), level 3 chainblade (previously lvl 5)
7) T2 Scythe - requires Perf Air (previously Perf Null)
8 ) Crystal Sword, Crystal Bombs, Rail Gun sellback price changed to 2500c to prevent abuse.

Weapon Stat Adjustments:
1) T2 Crystal Sword - +3 m skill, +2 d skill
2) T2 Railgun - +3 g skill, +2 d skill
3) T2 Crystal Bombs - +3 p skill, +2 d skill
4) T2 Concentrated Crystal Bombs - +9 p skill
5) T2 Chainblade - +4 min dmg, +4 max dmg, +4 accuracy, +4 m skill, +2 d skill
6) T2 Scythe - +4 m skill
7) Void Axe - +5 min dmg, +10 m skill

Misc Stat Changes:
1) Orphic Amulet - negative d skill changed to +10 d skill
2) Nerve Gauntlet - repurposed stats (+23 acc, 0 dodge, 0 d skill, -20 g skill, +40 m skill, +75 p skill)
3) Core Shield - +10 d skill
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Dev News posted by Bongo
Thursday, November 16th 2017
Here are the list of changes that came along with latest game update:

Misc Changes:

1) Added WL Re-entry time as a variable that staff can edit for events.
2) Added energy cost as an editable option for any hunting NPCs, not just event ones. Disclaimer about energy cost is auto written to NPC's description on the hunting page if it takes more than 5 energy.
3) Crafting % listed on the Information page now has a z-index so that the XP bar doesn't cover up the number for Firefox users.
4) Clicking the Character tab goes to Information -> Character now.
5) Added a new option to change where clicking on your character's Energy leads to, either Job Center or Observatory.
6) Edited VH and Guide descriptions on the staff list page as they were dated.

Gameplay Changes:

1) Changed the way learning crafting recipes is done. Using a blueprint that yields a recipe you already know will write that recipe to the blueprint's description. You can then trade or sell the blueprint to other players who haven't learned the recipe on it, so they can bypass the random lottery if they choose.

2) Added an Item Data field on the Market Search page. You can use this to search for blueprints containing recipe data or targeting modules containing an item location.

As always let me know if you find anything buggy, have any questions, or wish to provide me feedback in regards to the update.

Thanks,
Bongo.
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