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Game News posted by Aldo
Thursday, May 18th 2017
So our beloved founder is celebrating his birthday today. Happy Birthday, Zorgeroonerino! Thanks for keeping legacy going after all this time. Hope you have a great day!

~Aldo
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Game News posted by Aldo
Saturday, May 13th 2017
The Shadow Facility will be down because of bug reports that a few have been charge double xp (double gains everywhere eh? lol). Please PM me if you have been charged double XP for the transfer - you also got double XP for the transfer. Please PM me with the security log if you did this during the time double gains has been active. I will also be able to track it myself with the logs but the security log you provide helps a lot more/quicker

PM me with the items affected (what you took xp from, what you gave xp to, and how much from each end) and I'll resolve the issue over the weekend or early next week for all of you.


For those curious and technically-savvy somewhat, this happened because the XP deduction/addition uses the regular "AddItemXp()" function in the code was used for the transfer XP function but I forgot that the AddItemXp function handles the double gains variable at that level unfortunately.

Thanks for whoever tried to let me know. This is a type of issue that qualifies for the Known Bugs thread. I check that thread faster than my inbox.

~Aldo
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Game News posted by Aldo
Sunday, April 16th 2017
The sell-back amount on Upgraded Revival Kits has been changed to 8c from 16c. The initial planned recipe required a sell-back of 16c but due to an oversight on our parts, once the final recipe was made available (requiring a lesser cost per craft), its sell-back wasn't updated.

Thanks to UnicornBob for sharing this with me and I'm disappointed that a few chose to try and exploit it, and even shared it publicly, instead of reporting it directly or atleast questioning it.

~Aldo
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Game News posted by Aldo
Friday, April 14th 2017
Warfare has been reset (finally, not a prank).

The map layout is fairly straight forward. The new things here are

a) The Radiation Cannon objective. It allows the controlling gang to send a 'Cannon Trigger' item to a fellow gang member, who must then trigger it by doing '/trigger' on the desired square. Once done, a little robotic 'Cannon Beacon' is deployed on the square and starts communicating with the Radiation Cannon objective, transmitting information about its square and the surrounding adjacent squares.

After 2 minutes of deployment, Ranks 14/17/18 can fire the cannon at that square damaging everything at the target square and squares adjacent to it. Target square gets hit for x2 damage.

The cannon can only be used once every 12 hours (from its last fire). The cooldown on the cannon is reduced to 6 hours if it malfunctions instead of firing successfully.

If you choose to abort the mission, instead of firing the cannon, there is a 1 hour cooldown. If you reclaim the trigger before the beacon is deployed, there is a 30 minutes cooldown.

b) The central area, the box bounded by (4,4) -> (12,4) -> (12,12) -> (4,12) on the map (and including the ring of these squares as well), will rotate 90 degrees clockwise every week. This includes all squares, control, guards, buildings, hqs, and players.

The scheduled rotations will be Friday 12:00AM and Tuesday 12:00 AM (as in it will rotate at the start of these days so Friday/Saturday/Sunday/Monday is one cycle, and the remaining days are a different cycle).

There is a rotation scheduled to open at Saturday 12:00 AM in the code currently, so I'll be disabling that. If I don't get a chance to disable that in the next few hours (when I can usually get code in), then I'll log on myself to reset the rotation when it happens - takes less than a minute

~Aldo
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