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Game News posted by Zorg
Tuesday, April 4th 2017
The current WTF Mode will continue until next Monday. We're planning on adapting the current concept in to a proper game mode, not entirely sure how that will turn out just yet.

Results for the last 3 months are listed below.

Warfare: January - March 2017
1: Outcasts: 1,251,490
2: Chapter: 864,110
3: Blade of Dawn: 678,160
4: Dark Flame: 483,000
Game News posted by Zorg
Monday, April 3rd 2017
Wasteland is in WTF mode until further notice only this time territory capture is enabled. We're working on the next map, more news will follow. Guess it's been a bit of a crazy week-end for warfare!
Game News posted by Zorg
Wednesday, March 29th 2017
Warfare switch will be delayed 48 hours to Monday morning, due to inevitable April fools shenanigans. Map is undecided as yet, we may do another new one or we may use one of the old ones that we haven't had for a while.
Game News posted by Aldo
Monday, March 27th 2017
Blog Post for the New NPCs, Items..etc update!

So, my finals are done so I went full speed ahead on this update. It took some time to setup over the weekend due to some issues that came up and some more stuff I wanted to get in but here's a full list of what went down.

NOTE: Some people have reported the Targeting Module's Overcharged Function doesn't work after the first use. It requires atleast 11-12 trades which is a signficant investment for most through crafting, so I have disabled the use of this item until it's fixed. Should be a quick fix tonight [This won't affect the Aiden questline don't worry].

1. New Items:

a) Materials & Tools - 2 new item types. You may have encountered materials already, but not tools. They are both intended for use in crafting in the Shadow Forge. The thing that's special about them is that when you're crafting a new item, the trades determined for the new item (the lowest trade out of all required items inputted) does not factor in the trades of a Material. As for tools, there will be some recipes where you need a Tool present in your inventory in order to do the recipe. To be quite honest, I'm not so hot on tools being used for that purpose so they may just change to Materials as well but I'll keep you posted on that front. So far, no recipes require any tools.

b) Items can have data associated with them. Example: the new Targeting Module - an item where 1 trade = 10% battery power. Using the item once will consume a trade and destroy the item if it drops to 0 upon a use. The Targeting Module itself comes with some nice features - the cool one being that if you overcharge the battery power (go greater than 100%), you can perform an "Overcharged Scan", which finds a common to rare item for you held by a hunting group and make that a guaranteed drop on your next hunt of that hunting group. See rollin340's top post in his NPC and Items thread! The Targeting Module also, by default, has a list of all the owners of Phantom items, and their locations (if overcharged, it will display wasteland coordinates too). What are Phantom items? Glad you asked.

c) Phantom items are basically like Spectral items, although a simpler form of them. See, items can now have "expiry times" associated with them. So I combined this new spectral-like rarity with that expiry time and we get these Phantom items. When you defeat a player who has a Phantom item, you can claim that Phantom item. It's simple for now as I added it in very quickly as one of the last things as a sort of fun way to bide the time over the weekend while I set things up for this update but yeah, we'll flesh it out soon

d) These items have already been in the game for a while actually, just never been released but Generic/Rare/Epic/Special Blueprints are now available (most as drops, although one or two can be found using a Targeting Module) along with some new recipes to come. We'll keep adding new recipes as well to the Shadow Facility so stay tuned.

e) Throwing Blades - /throw in WL. These are still highly experimental and yes you can kill your own gang member with this. Not really intended but it's funny.. will be patched fairly soon... so, um, don't

2. Shadow Facility received a bunch of updates although a lot of it is behind-the-scenes and stuff you won't see the fruits of until an update or so from now but what's been done that you can see now is:
a) After crafting something, you'll get a "Craft Again" button which will take you back to the crafting page for the same recipe.
b) When you first go to the Shadow Facility, it will by default keep the crafting tab open.
c) When you click "Go back to the Shadow Facility" from the any of the forge/crafting pages, it will take you back to the Crafting tab selected and the last recipe you used open.
d) For every 2 levels of positive difference between your level and the level of the recipe you are trying to craft, you will receive a -20% XP penalty to the total XP possible from that recipe.
e) Some recipes reward you with bonus xp per optional item added.
f) Crafting Skill has been converted to decimal points for greater flexibility with the kind of XP recipes give.
g) Added items are removed from the respective dropdown list in the forge, and vice versa for Removed items. (More to come on this front).

3. New NPCS - X-Corp Markswomen out.

More patches/followup updates to come during the week.
 - Updated by Aaron

Legacy Anniversaries
 - Updated by Will

Member Gallery
 - Updated by Will

 - Updated by TGame

New warfare round has started! - Aldo
Back online with updates! - Zorg
MVP says we should use Twitter more. This is us using twitter more. - Zorg
Guide applications are now open. Check the Main Forum in the Public Forum for details - Will
New blog, go read :) - Scott