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Game News posted by Aldo
Monday, February 27th 2017
Here are some minor details on what's coming up. I have midterms this week and next week again (with another 1 week of break after them before I have finals RIP) so I thought I'd share some stuff.

- Lynx is working on some lovely stuff for the market, should be coming sometime this week if all goes well!

- There will be a hunting update or two as I teased last week. Not sure if they will make it in this week but basically these updates will involve a few new minor quests/conversations and probably a mini quest journal to help track your progress through these different questlines. But yeah just wanted to give a head's up on this.

- Through the hunting update, we will also release blueprints into the wild as drops. There are 4 types of blueprints that are dedicated to the forge, based on their rarity (their names are very uncreative so feel free to guess ). They'll drop through hunting, quest rewards, and jobs. So soon others who haven't been able to craft at all will be able to join in as well There'll be a couple of recipes in particular that I think some of you might find useful.

- The avatar job that I've teased for forever will probably be one of my last updates, if not the last, before I quit soon. This is because it involves some other not-announced systems/things to come into place first as per my overall plan. I've teased the name of this job multiple times so I don't see any need to hide that atleast - it will be called Artifact Retrieval and it will be an avatar job but it will not reward you more than Research Lab (money-wise).

- There's a certain kind of shop I've been lately thinking about adding into the game as I kinda miss the old shops we used to have on our way to avatar. If I do go through with it once I've decided on how I want it to work, it will MAYBE require a golden nugget to access. If it will, then it will be a one-time fee (only 1 golden nugget ever will be required), just a head's up. I'll post more about this soon once I've finalized the details.

I'm looking at my list now and there are some other interesting things here that I probably won't tease until they're a day away from release so yeah.

Have a good day and week

~Aldo
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Game News posted by Aldo
Monday, February 20th 2017
Some minor fixes and other things went up today. There were some initial caching issues when the update went live but it should be good now. In case you experience any further issues, please post in the thread I've setup for this update

Patch notes:

Morning, just some minor patches (long list but it's all basically some minor fixes or quality control stuff).

1. Fixed "You" -> "Your" Hard Hat typo when it tells you it has lost durability or it has broken

2. Fixed the lack of most real-time updates when sidechat or the status effects modules were off.

3. Fixed the SC flood filter (thanks rollin for eagerly wanting it to be fixed).

4. Added a hospital quicklink without the '(Heal)' quick heal link.

5. Changed the '(Heal)' text for quick heals to '(Heal for XXc)' where XX is the credit cost required to heal.

6. Fixed bug where the amulet to amulet crystal conversions in the Crystal Exchange wasn't properly giving you back any crystals in the amulet's crystal slots 1 and 2 [IF YOU SUFFERED FROM THIS ISSUE, COMMENT BELOW OR PM ME - I can confirm].

7. Cowbell and Golden Hoof give a fixed +10 and +240 points respectively towards an ability in training currently or to your backlog if you do not have an ability in training.

8. Items that give ability points now show the amount of points they give in the item preview display.

9. When you create a thread now, you auto-subscribe to it. Old threads that weren't autosubscribed to will need to be manually subscribed to by you if you wish to receive post notifications from them.

10. Clan thread subscriptions fixed, along with their display in the Thread Subscriptions settings.

11. (Hopefully) Fixed the Invalid Script Link you would receive sometimes when you quick-entered Wasteland by using the '(Enter)' convenience link.

12. Forge Crafting recipes can now have a minimum crafting level.

13. Added Secondary Loadouts.

14. Avatars can talk to a certain special hunting npc after ..experiencing something.

15. Fixed level 110 badge now displaying correctly in online now.

16. Added colorblind support to the popup WL Overview when in WL.

17. Put some stray quicklinks in their correct lexical order.
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Game News posted by Will
Wednesday, February 8th 2017
Alright, so after a few delays and many applications, I would like to introduce you to my new team and what they are in charge of.

Wolf - Community Admin
Neltharion - Community Admin
Raiden - Clans Admin
FatTony (Yes, THE FatTony) - Accounts Admin

Now, with a full team, hopefully my workload will lessen and we will be able to cover all aspects of Legacy effeciently as well as hopefully have at least 1 P/S available at all times. This won't always be the case, but we will definitely have more coverage.

So, please try to send all issues pertaining to these departments to these specific individuals. If for whatever reason, you do not agree with how they handle things, then by all means message me with details pertaining to what it is you do not agree with.

Thanks to everyone who applied. Had some really good ones. This was a rather tough decision overall.
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Game News posted by Aldo
Wednesday, February 1st 2017
Brief announcement regarding boons and how they're awarded. It has come to my attention that a certain gang started a spam thread in their new players forum with the intention of generating post spam for boons. While the specific forum that they created this thread in actually had zero effect on gaining boons (lol), after some discussion with Zorg I have decided to remove forum posts and certain other forum-related things from being factored into you getting your next boon.

Also happy Wednesday - hope you get through the middle of this week. Have my first midterm today/tomorrow (if I ever sleep) and it's a fun one to start with.

~Aldo
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