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Game News posted by Lynx
Monday, August 20th 2018
So, another wasteland related update is coming, along with the mandatory typo/bugfixes.

Without further ado, here's the changelog for this update.

- Wasteland chat command suggestions, use tab key to autocomplete.
- Players below -2 will not be able to provide thread-ratings, changed from -1.
- "/alert attack" has been added.
- Added 'Outskirts' tab to bottom of hive pages.

For those that do not know what the first line means, here's a gif.
https://drive.google.com/file/d/1QEbYbSeJwg5XOyMQxskPMUC0oweyA9hg/view

A command will be suggested as you type, you will then be able to press tab to insert it into the chat box.

Also the default /alert type, will change to "attack", this means that it will behave similar to what it did prior to the alert update.
I've also switched the icons around a little bit for this, thanks to UnicornBob for the graphics.

As always, please report any bugs regarding this update to me.

That's it for now
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Game News posted by Will
Tuesday, August 14th 2018
I know this isn't huge, but for some it is. Mainly because the purpose of the Dev server is to test things. And you can't very well do that if you can't get your abilities because you pressed the "Randomize my level" and skipped level 20 and 80.

That being said, rollin340 was awesome enough to make it so that I can adjust player levels, reset abilities, and unlock abilities if you missed these important levels.

So, if your abilities are stuck, just message me directly and I will unlock your abilities on Dev once I have a moment.
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Game News posted by rollin340
Friday, August 10th 2018
Quick update.
You'll need to clear your cache for this.

You can now shift + click items in Held Items to move it to the first available slot in Other Items, and vice versa.
Odd bug where you can shift-click an item you just shift-clicked, but you can still at least drag it around.

I'll fix that later on.
For now, it's at least much easier to fill your Held Items with healing items.
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Game News posted by Aldo
Tuesday, July 31st 2018
Ventrix showed up earlier on SC I wonder what he wanted. Check out the thread in Main Forum (thanks dagreek) to see what happened! (Sorry ste for the butchered pixels )

So, a lot of people have asked for any kind of update on the arrival of raids proper so I thought I'd share a bit of a dev/hype update.

Firstly, woot poster: Click me!

Anyway, the first raid - titled Trials of the Observer - will be Coming Soon (TM) as noted on the poster. Now how soon is soon? Again, life can get crazy but I'm looking at September end as a personal deadline I'm cautiously optimistic that it'll be ready but don't want to promise anything earlier than this. I'm targeting september end because I'd like us devs to do something cool for halloween

A few early hard details: It will be a solo-only, level 80+ raid. Length-wise.. this will fluctuate by the end but I'm personally hoping it'll be about ~10-15ish minutes at the bare minimum (for your first runthrough.. after that I'm expecting this will get lower).

I'll share what rewards you can expect from it closer to its release

I've been pretty busy this summer so far IRL so the progress has been chugging along whenever I get a moment and patience to do so But the first raid's design is pretty much locked down and I'm working on making sure the system will support it. I really want to make sure it works well so it will also see a strong amount of dev stress testing whenever it's ready (but expect classic Aldo gamebreaks at launch - I'll release an Aldo's House raid map if people get through it fine without it breaking the game ).

I want to keep expectations tempered (lol tempering, remember that?) because ultimately if you think about it, for those who did the little raid teaser with Ventrix (talk to him if you didn't), it's basically a slightly more interactive WL... but I think it'll be cool (provided it works well lol) - especially as the start of the system and it will be a good base to build on for future ones.

Have a good one!
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